forked from Mirror/Ryujinx
c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
33 lines
No EOL
1.2 KiB
C#
33 lines
No EOL
1.2 KiB
C#
namespace Ryujinx.Graphics.Vic
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{
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struct SurfaceOutputConfig
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{
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public SurfacePixelFormat PixelFormat;
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public int SurfaceWidth;
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public int SurfaceHeight;
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public int GobBlockHeight;
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public long SurfaceLumaAddress;
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public long SurfaceChromaUAddress;
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public long SurfaceChromaVAddress;
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public SurfaceOutputConfig(
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SurfacePixelFormat PixelFormat,
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int SurfaceWidth,
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int SurfaceHeight,
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int GobBlockHeight,
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long OutputSurfaceLumaAddress,
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long OutputSurfaceChromaUAddress,
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long OutputSurfaceChromaVAddress)
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{
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this.PixelFormat = PixelFormat;
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this.SurfaceWidth = SurfaceWidth;
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this.SurfaceHeight = SurfaceHeight;
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this.GobBlockHeight = GobBlockHeight;
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this.SurfaceLumaAddress = OutputSurfaceLumaAddress;
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this.SurfaceChromaUAddress = OutputSurfaceChromaUAddress;
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this.SurfaceChromaVAddress = OutputSurfaceChromaVAddress;
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}
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}
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} |