forked from Mirror/Ryujinx
3b531de670
* Implement mii:u and mii:e entirely Co-authored-by: AcK77 <Acoustik666@gmail.com> This commit implement the mii service accurately. This is based on Ac_k work but was polished and updated to 7.x. Please note that the following calls are partially implemented: - Convert: Used to convert from old console format (Wii/Wii U/3ds) - Import and Export: this is shouldn't be accesible in production mode. * Remove some debug leftovers * Make it possible to load an arbitrary mii database from a Switch * Address gdk's comments * Reduce visibility of all the Mii code * Address Ac_K's comments * Remove the StructLayout of DatabaseSessionMetadata * Add a missing line return in DatabaseSessionMetadata * Misc fixes and style changes * Fix some issues from last commit * Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch) * MountCounter should only be incremented when no error is reported * Fix FixDatabase Co-authored-by: Alex Barney <thealexbarney@gmail.com>
423 lines
14 KiB
C#
423 lines
14 KiB
C#
using Ryujinx.Common;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Services.Mii.Types;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Mii.StaticService
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{
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abstract class IDatabaseService : IpcService
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{
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[Command(0)]
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// IsUpdated(SourceFlag flag) -> bool
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public ResultCode IsUpdated(ServiceCtx context)
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{
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SourceFlag flag = (SourceFlag)context.RequestData.ReadInt32();
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context.ResponseData.Write(IsUpdated(flag));
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return ResultCode.Success;
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}
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[Command(1)]
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// IsFullDatabase() -> bool
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public ResultCode IsFullDatabase(ServiceCtx context)
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{
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context.ResponseData.Write(IsFullDatabase());
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return ResultCode.Success;
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}
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[Command(2)]
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// GetCount(SourceFlag flag) -> u32
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public ResultCode GetCount(ServiceCtx context)
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{
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SourceFlag flag = (SourceFlag)context.RequestData.ReadInt32();
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context.ResponseData.Write(GetCount(flag));
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return ResultCode.Success;
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}
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[Command(3)]
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// Get(SourceFlag flag) -> (s32 count, buffer<nn::mii::CharInfoRawElement, 6>)
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public ResultCode Get(ServiceCtx context)
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{
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SourceFlag flag = (SourceFlag)context.RequestData.ReadInt32();
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IpcBuffDesc outputBuffer = context.Request.ReceiveBuff[0];
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Span<CharInfoElement> elementsSpan = CreateSpanFromBuffer<CharInfoElement>(context, outputBuffer, true);
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ResultCode result = Get(flag, out int count, elementsSpan);
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elementsSpan = elementsSpan.Slice(0, count);
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context.ResponseData.Write(count);
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WriteSpanToBuffer(context, outputBuffer, elementsSpan);
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return result;
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}
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[Command(4)]
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// Get1(SourceFlag flag) -> (s32 count, buffer<nn::mii::CharInfo, 6>)
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public ResultCode Get1(ServiceCtx context)
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{
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SourceFlag flag = (SourceFlag)context.RequestData.ReadInt32();
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IpcBuffDesc outputBuffer = context.Request.ReceiveBuff[0];
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Span<CharInfo> elementsSpan = CreateSpanFromBuffer<CharInfo>(context, outputBuffer, true);
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ResultCode result = Get1(flag, out int count, elementsSpan);
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elementsSpan = elementsSpan.Slice(0, count);
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context.ResponseData.Write(count);
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WriteSpanToBuffer(context, outputBuffer, elementsSpan);
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return result;
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}
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[Command(5)]
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// UpdateLatest(nn::mii::CharInfo old_char_info, SourceFlag flag) -> nn::mii::CharInfo
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public ResultCode UpdateLatest(ServiceCtx context)
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{
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CharInfo oldCharInfo = context.RequestData.ReadStruct<CharInfo>();
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SourceFlag flag = (SourceFlag)context.RequestData.ReadInt32();
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ResultCode result = UpdateLatest(oldCharInfo, flag, out CharInfo newCharInfo);
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context.ResponseData.WriteStruct(newCharInfo);
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return result;
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}
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[Command(6)]
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// BuildRandom(Age age, Gender gender, Race race) -> nn::mii::CharInfo
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public ResultCode BuildRandom(ServiceCtx context)
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{
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Age age = (Age)context.RequestData.ReadInt32();
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Gender gender = (Gender)context.RequestData.ReadInt32();
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Race race = (Race)context.RequestData.ReadInt32();
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ResultCode result = BuildRandom(age, gender, race, out CharInfo charInfo);
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context.ResponseData.WriteStruct(charInfo);
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return result;
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}
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[Command(7)]
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// BuildDefault(u32 index) -> nn::mii::CharInfoRaw
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public ResultCode BuildDefault(ServiceCtx context)
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{
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uint index = context.RequestData.ReadUInt32();
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ResultCode result = BuildDefault(index, out CharInfo charInfo);
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context.ResponseData.WriteStruct(charInfo);
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return result;
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}
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[Command(8)]
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// Get2(SourceFlag flag) -> (u32 count, buffer<nn::mii::StoreDataElement, 6>)
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public ResultCode Get2(ServiceCtx context)
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{
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SourceFlag flag = (SourceFlag)context.RequestData.ReadInt32();
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IpcBuffDesc outputBuffer = context.Request.ReceiveBuff[0];
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Span<StoreDataElement> elementsSpan = CreateSpanFromBuffer<StoreDataElement>(context, outputBuffer, true);
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ResultCode result = Get2(flag, out int count, elementsSpan);
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elementsSpan = elementsSpan.Slice(0, count);
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context.ResponseData.Write(count);
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WriteSpanToBuffer(context, outputBuffer, elementsSpan);
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return result;
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}
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[Command(9)]
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// Get3(SourceFlag flag) -> (u32 count, buffer<nn::mii::StoreData, 6>)
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public ResultCode Get3(ServiceCtx context)
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{
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SourceFlag flag = (SourceFlag)context.RequestData.ReadInt32();
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IpcBuffDesc outputBuffer = context.Request.ReceiveBuff[0];
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Span<StoreData> elementsSpan = CreateSpanFromBuffer<StoreData>(context, outputBuffer, true);
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ResultCode result = Get3(flag, out int count, elementsSpan);
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elementsSpan = elementsSpan.Slice(0, count);
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context.ResponseData.Write(count);
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WriteSpanToBuffer(context, outputBuffer, elementsSpan);
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return result;
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}
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[Command(10)]
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// UpdateLatest1(nn::mii::StoreData old_store_data, SourceFlag flag) -> nn::mii::StoreData
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public ResultCode UpdateLatest1(ServiceCtx context)
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{
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StoreData oldStoreData = context.RequestData.ReadStruct<StoreData>();
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SourceFlag flag = (SourceFlag)context.RequestData.ReadInt32();
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ResultCode result = UpdateLatest1(oldStoreData, flag, out StoreData newStoreData);
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context.ResponseData.WriteStruct(newStoreData);
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return result;
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}
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[Command(11)]
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// FindIndex(nn::mii::CreateId create_id, bool is_special) -> s32
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public ResultCode FindIndex(ServiceCtx context)
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{
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CreateId createId = context.RequestData.ReadStruct<CreateId>();
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bool isSpecial = context.RequestData.ReadBoolean();
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ResultCode result = FindIndex(createId, isSpecial, out int index);
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context.ResponseData.Write(index);
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return result;
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}
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[Command(12)]
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// Move(nn::mii::CreateId create_id, s32 new_index)
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public ResultCode Move(ServiceCtx context)
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{
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CreateId createId = context.RequestData.ReadStruct<CreateId>();
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int newIndex = context.RequestData.ReadInt32();
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return Move(createId, newIndex);
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}
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[Command(13)]
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// AddOrReplace(nn::mii::StoreData store_data)
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public ResultCode AddOrReplace(ServiceCtx context)
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{
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StoreData storeData = context.RequestData.ReadStruct<StoreData>();
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return AddOrReplace(storeData);
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}
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[Command(14)]
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// Delete(nn::mii::CreateId create_id)
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public ResultCode Delete(ServiceCtx context)
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{
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CreateId createId = context.RequestData.ReadStruct<CreateId>();
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return Delete(createId);
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}
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[Command(15)]
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// DestroyFile()
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public ResultCode DestroyFile(ServiceCtx context)
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{
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return DestroyFile();
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}
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[Command(16)]
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// DeleteFile()
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public ResultCode DeleteFile(ServiceCtx context)
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{
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return DeleteFile();
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}
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[Command(17)]
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// Format()
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public ResultCode Format(ServiceCtx context)
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{
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return Format();
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}
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[Command(18)]
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// Import(buffer<bytes, 5>)
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public ResultCode Import(ServiceCtx context)
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{
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ReadOnlySpan<byte> data = CreateByteSpanFromBuffer(context, context.Request.SendBuff[0], false);
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return Import(data);
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}
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[Command(19)]
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// Export() -> buffer<bytes, 6>
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public ResultCode Export(ServiceCtx context)
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{
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IpcBuffDesc outputBuffer = context.Request.ReceiveBuff[0];
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Span<byte> data = CreateByteSpanFromBuffer(context, outputBuffer, true);
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ResultCode result = Export(data);
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context.Memory.WriteBytes(outputBuffer.Position, data.ToArray());
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return result;
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}
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[Command(20)]
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// IsBrokenDatabaseWithClearFlag() -> bool
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public ResultCode IsBrokenDatabaseWithClearFlag(ServiceCtx context)
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{
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ResultCode result = IsBrokenDatabaseWithClearFlag(out bool isBrokenDatabase);
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context.ResponseData.Write(isBrokenDatabase);
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return result;
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}
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[Command(21)]
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// GetIndex(nn::mii::CharInfo char_info) -> s32
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public ResultCode GetIndex(ServiceCtx context)
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{
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CharInfo charInfo = context.RequestData.ReadStruct<CharInfo>();
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ResultCode result = GetIndex(charInfo, out int index);
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context.ResponseData.Write(index);
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return result;
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}
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[Command(22)] // 5.0.0+
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// SetInterfaceVersion(u32 version)
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public ResultCode SetInterfaceVersion(ServiceCtx context)
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{
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uint interfaceVersion = context.RequestData.ReadUInt32();
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SetInterfaceVersion(interfaceVersion);
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return ResultCode.Success;
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}
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[Command(23)] // 5.0.0+
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// Convert(nn::mii::Ver3StoreData ver3_store_data) -> nn::mii::CharInfo
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public ResultCode Convert(ServiceCtx context)
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{
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Ver3StoreData ver3StoreData = context.RequestData.ReadStruct<Ver3StoreData>();
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ResultCode result = Convert(ver3StoreData, out CharInfo charInfo);
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context.ResponseData.WriteStruct(charInfo);
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return result;
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}
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[Command(24)] // 7.0.0+
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// ConvertCoreDataToCharInfo(nn::mii::CoreData core_data) -> nn::mii::CharInfo
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public ResultCode ConvertCoreDataToCharInfo(ServiceCtx context)
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{
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CoreData coreData = context.RequestData.ReadStruct<CoreData>();
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ResultCode result = ConvertCoreDataToCharInfo(coreData, out CharInfo charInfo);
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context.ResponseData.WriteStruct(charInfo);
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return result;
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}
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[Command(25)] // 7.0.0+
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// ConvertCharInfoToCoreData(nn::mii::CharInfo char_info) -> nn::mii::CoreData
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public ResultCode ConvertCharInfoToCoreData(ServiceCtx context)
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{
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CharInfo charInfo = context.RequestData.ReadStruct<CharInfo>();
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ResultCode result = ConvertCharInfoToCoreData(charInfo, out CoreData coreData);
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context.ResponseData.WriteStruct(coreData);
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return result;
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}
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private Span<byte> CreateByteSpanFromBuffer(ServiceCtx context, IpcBuffDesc ipcBuff, bool isOutput)
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{
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byte[] rawData;
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if (isOutput)
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{
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rawData = new byte[ipcBuff.Size];
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}
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else
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{
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rawData = context.Memory.ReadBytes(ipcBuff.Position, ipcBuff.Size);
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}
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return new Span<byte>(rawData);
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}
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private Span<T> CreateSpanFromBuffer<T>(ServiceCtx context, IpcBuffDesc ipcBuff, bool isOutput) where T: unmanaged
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{
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return MemoryMarshal.Cast<byte, T>(CreateByteSpanFromBuffer(context, ipcBuff, isOutput));
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}
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private void WriteSpanToBuffer<T>(ServiceCtx context, IpcBuffDesc ipcBuff, Span<T> span) where T: unmanaged
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{
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Span<byte> rawData = MemoryMarshal.Cast<T, byte>(span);
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context.Memory.WriteBytes(ipcBuff.Position, rawData.ToArray());
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}
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protected abstract bool IsUpdated(SourceFlag flag);
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protected abstract bool IsFullDatabase();
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protected abstract uint GetCount(SourceFlag flag);
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protected abstract ResultCode Get(SourceFlag flag, out int count, Span<CharInfoElement> elements);
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protected abstract ResultCode Get1(SourceFlag flag, out int count, Span<CharInfo> elements);
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protected abstract ResultCode UpdateLatest(CharInfo oldCharInfo, SourceFlag flag, out CharInfo newCharInfo);
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protected abstract ResultCode BuildRandom(Age age, Gender gender, Race race, out CharInfo charInfo);
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protected abstract ResultCode BuildDefault(uint index, out CharInfo charInfo);
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protected abstract ResultCode Get2(SourceFlag flag, out int count, Span<StoreDataElement> elements);
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protected abstract ResultCode Get3(SourceFlag flag, out int count, Span<StoreData> elements);
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protected abstract ResultCode UpdateLatest1(StoreData oldStoreData, SourceFlag flag, out StoreData newStoreData);
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protected abstract ResultCode FindIndex(CreateId createId, bool isSpecial, out int index);
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protected abstract ResultCode Move(CreateId createId, int newIndex);
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protected abstract ResultCode AddOrReplace(StoreData storeData);
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protected abstract ResultCode Delete(CreateId createId);
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protected abstract ResultCode DestroyFile();
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protected abstract ResultCode DeleteFile();
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protected abstract ResultCode Format();
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protected abstract ResultCode Import(ReadOnlySpan<byte> data);
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protected abstract ResultCode Export(Span<byte> data);
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protected abstract ResultCode IsBrokenDatabaseWithClearFlag(out bool isBrokenDatabase);
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protected abstract ResultCode GetIndex(CharInfo charInfo, out int index);
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protected abstract void SetInterfaceVersion(uint interfaceVersion);
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protected abstract ResultCode Convert(Ver3StoreData ver3StoreData, out CharInfo charInfo);
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protected abstract ResultCode ConvertCoreDataToCharInfo(CoreData coreData, out CharInfo charInfo);
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protected abstract ResultCode ConvertCharInfoToCoreData(CharInfo charInfo, out CoreData coreData);
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}
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}
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