forked from Mirror/Ryujinx
d04ba51bb0
* amadeus: Improve and fix delay effect processing This rework the delay effect processing by representing calculation with the appropriate matrix and by unrolling some loop in the code. This allows better optimization by the JIT while making it more readeable. Also fix a bug in the Surround code path found while looking back at my notes. * Remove useless GetHashCode * Address gdkchan's comments
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Utils.Math
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{
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record struct Vector6
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{
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public float X;
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public float Y;
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public float Z;
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public float W;
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public float V;
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public float U;
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public Vector6(float value) : this(value, value, value, value, value, value)
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{
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}
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public Vector6(float x, float y, float z, float w, float v, float u)
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{
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X = x;
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Y = y;
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Z = z;
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W = w;
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V = v;
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U = u;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector6 operator +(Vector6 left, Vector6 right)
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{
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return new Vector6(left.X + right.X,
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left.Y + right.Y,
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left.Z + right.Z,
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left.W + right.W,
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left.V + right.V,
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left.U + right.U);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector6 operator *(Vector6 left, Vector6 right)
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{
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return new Vector6(left.X * right.X,
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left.Y * right.Y,
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left.Z * right.Z,
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left.W * right.W,
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left.V * right.V,
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left.U * right.U);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector6 operator *(Vector6 left, float right)
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{
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return left * new Vector6(right);
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}
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}
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}
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