forked from Mirror/Ryujinx
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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Linking | ||
Optimizations | ||
RegisterAllocators | ||
Unwinding | ||
X86 | ||
CompiledFunction.cs |