forked from Mirror/Ryujinx
50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Ava.Ui.Vulkan
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{
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public class VulkanOptions
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{
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/// <summary>
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/// Sets the application name of the Vulkan instance
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/// </summary>
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public string ApplicationName { get; set; }
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/// <summary>
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/// Specifies the Vulkan API version to use
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/// </summary>
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public Version VulkanVersion { get; set; } = new Version(1, 1, 0);
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/// <summary>
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/// Specifies additional extensions to enable if available on the instance
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/// </summary>
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public IEnumerable<string> InstanceExtensions { get; set; } = Enumerable.Empty<string>();
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/// <summary>
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/// Specifies layers to enable if available on the instance
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/// </summary>
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public IEnumerable<string> EnabledLayers { get; set; } = Enumerable.Empty<string>();
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/// <summary>
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/// Enables the debug layer
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/// </summary>
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public bool UseDebug { get; set; }
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/// <summary>
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/// Selects the first suitable discrete GPU available
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/// </summary>
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public bool PreferDiscreteGpu { get; set; }
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/// <summary>
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/// Sets the device to use if available and suitable.
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/// </summary>
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public string PreferredDevice { get; set; }
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/// <summary>
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/// Max number of device queues to request
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/// </summary>
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public uint MaxQueueCount { get; set; }
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}
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}
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