R/Ryujinx.Graphics.Host1x/Devices.cs

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using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Host1x
{
class Devices : IDisposable
{
private readonly Dictionary<ClassId, IDeviceState> _devices = new Dictionary<ClassId, IDeviceState>();
public void RegisterDevice(ClassId classId, IDeviceState device)
{
_devices[classId] = device;
}
public IDeviceState GetDevice(ClassId classId)
{
return _devices.TryGetValue(classId, out IDeviceState device) ? device : null;
}
public void Dispose()
{
foreach (var device in _devices.Values)
{
if (device is ThiDevice thi)
{
thi.Dispose();
}
}
}
}
}