R/Ryujinx.Audio/Common/AudioBuffer.cs

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// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Integration;
namespace Ryujinx.Audio.Common
{
/// <summary>
/// Represent an audio buffer that will be used by an <see cref="IHardwareDeviceSession"/>.
/// </summary>
public class AudioBuffer
{
/// <summary>
/// Unique tag of this buffer.
/// </summary>
/// <remarks>Unique per session</remarks>
public ulong BufferTag;
/// <summary>
/// Pointer to the user samples.
/// </summary>
public ulong DataPointer;
/// <summary>
/// Size of the user samples region.
/// </summary>
public ulong DataSize;
/// <summary>
/// The timestamp at which the buffer was played.
/// </summary>
/// <remarks>Not used but useful for debugging</remarks>
public ulong PlayedTimestamp;
/// <summary>
/// The user samples.
/// </summary>
public byte[] Data;
}
}