forked from Mirror/Ryujinx
17 lines
433 B
C#
17 lines
433 B
C#
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using System;
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namespace Gal
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{
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public interface IGalRenderer
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{
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long FrameBufferPtr { get; set; }
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void QueueAction(Action ActionMthd);
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void RunActions();
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void Render();
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void SendVertexBuffer(int Index, byte[] Buffer, int Stride, GalVertexAttrib[] Attribs);
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void SendR8G8B8A8Texture(int Index, byte[] Buffer, int Width, int Height);
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void BindTexture(int Index);
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}
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}
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