R/Ryujinx/Gal/IGalRenderer.cs

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2018-02-04 23:08:20 +00:00
using System;
namespace Gal
{
public interface IGalRenderer
{
long FrameBufferPtr { get; set; }
void QueueAction(Action ActionMthd);
void RunActions();
void Render();
void SendVertexBuffer(int Index, byte[] Buffer, int Stride, GalVertexAttrib[] Attribs);
void SendR8G8B8A8Texture(int Index, byte[] Buffer, int Width, int Height);
void BindTexture(int Index);
}
}