forked from Mirror/Ryujinx
11 lines
165 B
C#
11 lines
165 B
C#
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using System;
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namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
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{
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[Flags]
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enum GuestGpuStateFlags : byte
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{
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EarlyZForce = 1 << 0
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}
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}
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