namespace Ryujinx.Graphics.Shader
{
public struct TextureDescriptor
public string Name { get; }
public TextureTarget Target { get; }
public int HandleIndex { get; }
public bool IsBindless { get; }
public int CbufSlot { get; }
public int CbufOffset { get; }
public TextureDescriptor(string name, TextureTarget target, int hIndex)
Name = name;
Target = target;
HandleIndex = hIndex;
IsBindless = false;
CbufSlot = 0;
CbufOffset = 0;
}
public TextureDescriptor(string name, TextureTarget target, int cbufSlot, int cbufOffset)
HandleIndex = 0;
IsBindless = true;
CbufSlot = cbufSlot;
CbufOffset = cbufOffset;