R/Ryujinx.Graphics.Shader/Decoders/OpCodeAtom.cs

41 lines
1.2 KiB
C#
Raw Normal View History

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAtom : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeReg
{
public Register Rd { get; }
public Register Ra { get; }
public Register Rb { get; }
public ReductionType Type { get; }
public int Offset { get; }
public bool Extended { get; }
public AtomicOp AtomicOp { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAtom(emitter, address, opCode);
public OpCodeAtom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
Type = (ReductionType)opCode.Extract(28, 2);
if (Type == ReductionType.FP32FtzRn)
{
Type = ReductionType.S64;
}
Offset = opCode.Extract(30, 22);
Extended = opCode.Extract(48);
AtomicOp = (AtomicOp)opCode.Extract(52, 4);
}
}
}