R/Ryujinx/OsHle/Handles/HSessionObj.cs

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using System;
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namespace Ryujinx.OsHle.Handles
{
class HSessionObj : HSession, IDisposable
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{
public object Obj { get; private set; }
public HSessionObj(HSession Session, object Obj) : base(Session)
{
this.Obj = Obj;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if(Disposing && Obj != null)
{
if(Obj is IDisposable DisposableObj)
{
DisposableObj.Dispose();
}
}
}
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}
}