R/Ryujinx.Graphics.Shader/InputTopology.cs

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namespace Ryujinx.Graphics.Shader
{
public enum InputTopology : byte
{
Points,
Lines,
LinesAdjacency,
Triangles,
TrianglesAdjacency
}
static class InputTopologyExtensions
{
public static string ToGlslString(this InputTopology topology)
{
switch (topology)
{
case InputTopology.Points: return "points";
case InputTopology.Lines: return "lines";
case InputTopology.LinesAdjacency: return "lines_adjacency";
case InputTopology.Triangles: return "triangles";
case InputTopology.TrianglesAdjacency: return "triangles_adjacency";
}
return "points";
}
}
}