R/Ryujinx/Ui/Applet/ErrorAppletDialog.cs

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C#
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using Gtk;
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using System.Reflection;
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namespace Ryujinx.Ui.Applet
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{
internal class ErrorAppletDialog : MessageDialog
{
public ErrorAppletDialog(Window parentWindow, DialogFlags dialogFlags, MessageType messageType, string[] buttons) : base(parentWindow, dialogFlags, messageType, ButtonsType.None, null)
{
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
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int responseId = 0;
if (buttons != null)
{
foreach (string buttonText in buttons)
{
AddButton(buttonText, responseId);
responseId++;
}
}
else
{
AddButton("OK", 0);
}
ShowAll();
}
}
}