R/ARMeilleure/CodeGen/X86/Assembler.cs

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Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
using ARMeilleure.IntermediateRepresentation;
using System;
using System.Diagnostics;
using System.IO;
namespace ARMeilleure.CodeGen.X86
{
class Assembler
{
private const int BadOp = 0;
private const int OpModRMBits = 24;
private const byte RexPrefix = 0x40;
private const byte RexWPrefix = 0x48;
private const byte LockPrefix = 0xf0;
private const int MaxRegNumber = 15;
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
[Flags]
private enum InstructionFlags
{
None = 0,
RegOnly = 1 << 0,
Reg8Src = 1 << 1,
Reg8Dest = 1 << 2,
RexW = 1 << 3,
Vex = 1 << 4,
PrefixBit = 16,
PrefixMask = 3 << PrefixBit,
Prefix66 = 1 << PrefixBit,
PrefixF3 = 2 << PrefixBit,
PrefixF2 = 3 << PrefixBit
}
private struct InstructionInfo
{
public int OpRMR { get; }
public int OpRMImm8 { get; }
public int OpRMImm32 { get; }
public int OpRImm64 { get; }
public int OpRRM { get; }
public InstructionFlags Flags { get; }
public InstructionInfo(
int opRMR,
int opRMImm8,
int opRMImm32,
int opRImm64,
int opRRM,
InstructionFlags flags)
{
OpRMR = opRMR;
OpRMImm8 = opRMImm8;
OpRMImm32 = opRMImm32;
OpRImm64 = opRImm64;
OpRRM = opRRM;
Flags = flags;
}
}
private static InstructionInfo[] _instTable;
private Stream _stream;
static Assembler()
{
_instTable = new InstructionInfo[(int)X86Instruction.Count];
// Name RM/R RM/I8 RM/I32 R/I64 R/RM Flags
Add(X86Instruction.Add, new InstructionInfo(0x00000001, 0x00000083, 0x00000081, BadOp, 0x00000003, InstructionFlags.None));
Add(X86Instruction.Addpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f58, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Addps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f58, InstructionFlags.Vex));
Add(X86Instruction.Addsd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f58, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Addss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f58, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Aesdec, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38de, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Aesdeclast, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38df, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Aesenc, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38dc, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Aesenclast, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38dd, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Aesimc, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38db, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
Add(X86Instruction.And, new InstructionInfo(0x00000021, 0x04000083, 0x04000081, BadOp, 0x00000023, InstructionFlags.None));
Add(X86Instruction.Andnpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f55, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Andnps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f55, InstructionFlags.Vex));
Add(X86Instruction.Andpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f54, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Andps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f54, InstructionFlags.Vex));
Add(X86Instruction.Blendvpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3815, InstructionFlags.Prefix66));
Add(X86Instruction.Blendvps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3814, InstructionFlags.Prefix66));
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
Add(X86Instruction.Bsr, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fbd, InstructionFlags.None));
Add(X86Instruction.Bswap, new InstructionInfo(0x00000fc8, BadOp, BadOp, BadOp, BadOp, InstructionFlags.RegOnly));
Add(X86Instruction.Call, new InstructionInfo(0x020000ff, BadOp, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Cmovcc, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f40, InstructionFlags.None));
Add(X86Instruction.Cmp, new InstructionInfo(0x00000039, 0x07000083, 0x07000081, BadOp, 0x0000003b, InstructionFlags.None));
Add(X86Instruction.Cmppd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc2, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Cmpps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc2, InstructionFlags.Vex));
Add(X86Instruction.Cmpsd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc2, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Cmpss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc2, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Use a Jump Table for direct and indirect calls/jumps, removing transitions to managed (#975) * Implement Jump Table for Native Calls NOTE: this slows down rejit considerably! Not recommended to be used without codegen optimisation or AOT. - Does not work on Linux - A32 needs an additional commit. * A32 Support (WIP) * Actually write Direct Call pointers to the table That would help. * Direct Calls: Rather than returning to the translator, attempt to keep within the native stack frame. A return to the translator can still happen, but only by exceptionally bubbling up to it. Also: - Always translate lowCq as a function. Faster interop with the direct jumps, and this will be useful in future if we want to do speculative translation. - Tail Call Detection: after the decoding stage, detect if we do a tail call, and avoid translating into it. Detected if a jump is made to an address outwith the contiguous sequence of blocks surrounding the entry point. The goal is to reduce code touched by jit and rejit. * A32 Support * Use smaller max function size for lowCq, fix exceptional returns When a return has an unexpected value and there is no code block following this one, we now return the value rather than continuing. * CompareAndSwap (buggy) * Ensure CompareAndSwap does not get optimized away. * Use CompareAndSwap to make the dynamic table thread safe. * Tail call for linux, throw on too many arguments. * Combine CompareAndSwap 128 and 32/64. They emit different IR instructions since their PreAllocator behaviour is different, but now they just have one function on EmitterContext. * Fix issues separating from optimisations. * Use a stub to find and execute missing functions. This allows us to skip doing many runtime comparisons and branches, and reduces the amount of code we need to emit significantly. For the indirect call table, this stub also does the work of moving in the highCq address to the table when one is found. * Make Jump Tables and Jit Cache dynmically resize Reserve virtual memory, commit as needed. * Move TailCallRemover to its own class. * Multithreaded Translation (based on heuristic) A poor one, at that. Need to get core count for a better one, which means a lot of OS specific garbage. * Better priority management for background threads. * Bound core limit a bit more Past a certain point the load is not paralellizable and starts stealing from the main thread. Likely due to GC, memory, heap allocation thread contention. Reduce by one core til optimisations come to improve the situation. * Fix memory management on linux. * Temporary solution to some sync problems. This will make sure threads exit correctly, most of the time. There is a potential race where setting the sync counter to 0 does nothing (counter stays at what it was before, thread could take too long to exit), but we need to find a better way to do this anyways. Synchronization frequency has been tightened as we never enter blockwise segments of code. Essentially this means, check every x functions or loop iterations, before lowcq blocks existed and were worth just as much. Ideally it should be done in a better way, since functions can be anywhere from 1 to 5000 instructions. (maybe based on host timer, or an interrupt flag from a scheduler thread) * Address feedback minus CompareAndSwap change. * Use default ReservedRegion granularity. * Merge CompareAndSwap with its V128 variant. * We already got the source, no need to do it again. * Make sure all background translation threads exit. * Fix CompareAndSwap128 Detection criteria was a bit scuffed. * Address Comments.
2020-03-12 03:20:55 +00:00
Add(X86Instruction.Cmpxchg, new InstructionInfo(0x00000fb1, BadOp, BadOp, BadOp, BadOp, InstructionFlags.None));
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
Add(X86Instruction.Cmpxchg16b, new InstructionInfo(0x01000fc7, BadOp, BadOp, BadOp, BadOp, InstructionFlags.RexW));
Add(X86Instruction.Comisd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f2f, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Comiss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f2f, InstructionFlags.Vex));
Add(X86Instruction.Cpuid, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fa2, InstructionFlags.RegOnly));
Add(X86Instruction.Cvtdq2pd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fe6, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Cvtdq2ps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5b, InstructionFlags.Vex));
Add(X86Instruction.Cvtpd2dq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fe6, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Cvtpd2ps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5a, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Cvtps2dq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5b, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Cvtps2pd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5a, InstructionFlags.Vex));
Add(X86Instruction.Cvtsd2si, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f2d, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
Add(X86Instruction.Cvtsd2ss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5a, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Cvtsi2sd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f2a, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Cvtsi2ss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f2a, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Cvtss2sd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5a, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Cvtss2si, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f2d, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
Add(X86Instruction.Div, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x060000f7, InstructionFlags.None));
Add(X86Instruction.Divpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5e, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Divps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5e, InstructionFlags.Vex));
Add(X86Instruction.Divsd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5e, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Divss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5e, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Haddpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f7c, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Haddps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f7c, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Idiv, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x070000f7, InstructionFlags.None));
Add(X86Instruction.Imul, new InstructionInfo(BadOp, 0x0000006b, 0x00000069, BadOp, 0x00000faf, InstructionFlags.None));
Add(X86Instruction.Imul128, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x050000f7, InstructionFlags.None));
Add(X86Instruction.Insertps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a21, InstructionFlags.Vex | InstructionFlags.Prefix66));
Use a Jump Table for direct and indirect calls/jumps, removing transitions to managed (#975) * Implement Jump Table for Native Calls NOTE: this slows down rejit considerably! Not recommended to be used without codegen optimisation or AOT. - Does not work on Linux - A32 needs an additional commit. * A32 Support (WIP) * Actually write Direct Call pointers to the table That would help. * Direct Calls: Rather than returning to the translator, attempt to keep within the native stack frame. A return to the translator can still happen, but only by exceptionally bubbling up to it. Also: - Always translate lowCq as a function. Faster interop with the direct jumps, and this will be useful in future if we want to do speculative translation. - Tail Call Detection: after the decoding stage, detect if we do a tail call, and avoid translating into it. Detected if a jump is made to an address outwith the contiguous sequence of blocks surrounding the entry point. The goal is to reduce code touched by jit and rejit. * A32 Support * Use smaller max function size for lowCq, fix exceptional returns When a return has an unexpected value and there is no code block following this one, we now return the value rather than continuing. * CompareAndSwap (buggy) * Ensure CompareAndSwap does not get optimized away. * Use CompareAndSwap to make the dynamic table thread safe. * Tail call for linux, throw on too many arguments. * Combine CompareAndSwap 128 and 32/64. They emit different IR instructions since their PreAllocator behaviour is different, but now they just have one function on EmitterContext. * Fix issues separating from optimisations. * Use a stub to find and execute missing functions. This allows us to skip doing many runtime comparisons and branches, and reduces the amount of code we need to emit significantly. For the indirect call table, this stub also does the work of moving in the highCq address to the table when one is found. * Make Jump Tables and Jit Cache dynmically resize Reserve virtual memory, commit as needed. * Move TailCallRemover to its own class. * Multithreaded Translation (based on heuristic) A poor one, at that. Need to get core count for a better one, which means a lot of OS specific garbage. * Better priority management for background threads. * Bound core limit a bit more Past a certain point the load is not paralellizable and starts stealing from the main thread. Likely due to GC, memory, heap allocation thread contention. Reduce by one core til optimisations come to improve the situation. * Fix memory management on linux. * Temporary solution to some sync problems. This will make sure threads exit correctly, most of the time. There is a potential race where setting the sync counter to 0 does nothing (counter stays at what it was before, thread could take too long to exit), but we need to find a better way to do this anyways. Synchronization frequency has been tightened as we never enter blockwise segments of code. Essentially this means, check every x functions or loop iterations, before lowcq blocks existed and were worth just as much. Ideally it should be done in a better way, since functions can be anywhere from 1 to 5000 instructions. (maybe based on host timer, or an interrupt flag from a scheduler thread) * Address feedback minus CompareAndSwap change. * Use default ReservedRegion granularity. * Merge CompareAndSwap with its V128 variant. * We already got the source, no need to do it again. * Make sure all background translation threads exit. * Fix CompareAndSwap128 Detection criteria was a bit scuffed. * Address Comments.
2020-03-12 03:20:55 +00:00
Add(X86Instruction.Jmp, new InstructionInfo(0x040000ff, BadOp, BadOp, BadOp, BadOp, InstructionFlags.None));
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
Add(X86Instruction.Lea, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x0000008d, InstructionFlags.None));
Add(X86Instruction.Maxpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5f, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Maxps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5f, InstructionFlags.Vex));
Add(X86Instruction.Maxsd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5f, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Maxss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5f, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Minpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5d, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Minps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5d, InstructionFlags.Vex));
Add(X86Instruction.Minsd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5d, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Minss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5d, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Mov, new InstructionInfo(0x00000089, BadOp, 0x000000c7, 0x000000b8, 0x0000008b, InstructionFlags.None));
Add(X86Instruction.Mov16, new InstructionInfo(0x00000089, BadOp, 0x000000c7, BadOp, 0x0000008b, InstructionFlags.Prefix66));
Add(X86Instruction.Mov8, new InstructionInfo(0x00000088, 0x000000c6, BadOp, BadOp, 0x0000008a, InstructionFlags.Reg8Src | InstructionFlags.Reg8Dest));
Add(X86Instruction.Movd, new InstructionInfo(0x00000f7e, BadOp, BadOp, BadOp, 0x00000f6e, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Movdqu, new InstructionInfo(0x00000f7f, BadOp, BadOp, BadOp, 0x00000f6f, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Movhlps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f12, InstructionFlags.Vex));
Add(X86Instruction.Movlhps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f16, InstructionFlags.Vex));
Add(X86Instruction.Movq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f7e, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Movsd, new InstructionInfo(0x00000f11, BadOp, BadOp, BadOp, 0x00000f10, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Movss, new InstructionInfo(0x00000f11, BadOp, BadOp, BadOp, 0x00000f10, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Movsx16, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fbf, InstructionFlags.None));
Add(X86Instruction.Movsx32, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000063, InstructionFlags.None));
Add(X86Instruction.Movsx8, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fbe, InstructionFlags.Reg8Src));
Add(X86Instruction.Movzx16, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fb7, InstructionFlags.None));
Add(X86Instruction.Movzx8, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fb6, InstructionFlags.Reg8Src));
Add(X86Instruction.Mul128, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x040000f7, InstructionFlags.None));
Add(X86Instruction.Mulpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f59, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Mulps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f59, InstructionFlags.Vex));
Add(X86Instruction.Mulsd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f59, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Mulss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f59, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Neg, new InstructionInfo(0x030000f7, BadOp, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Not, new InstructionInfo(0x020000f7, BadOp, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Or, new InstructionInfo(0x00000009, 0x01000083, 0x01000081, BadOp, 0x0000000b, InstructionFlags.None));
Add(X86Instruction.Paddb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffc, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Paddd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffe, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Paddq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fd4, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Paddw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffd, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pand, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdb, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pandn, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdf, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pavgb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fe0, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pavgw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fe3, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pblendvb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3810, InstructionFlags.Prefix66));
Add(X86Instruction.Pcmpeqb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f74, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pcmpeqd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f76, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pcmpeqq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3829, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pcmpeqw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f75, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pcmpgtb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f64, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pcmpgtd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f66, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pcmpgtq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3837, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pcmpgtw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f65, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pextrb, new InstructionInfo(0x000f3a14, BadOp, BadOp, BadOp, BadOp, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pextrd, new InstructionInfo(0x000f3a16, BadOp, BadOp, BadOp, BadOp, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pextrq, new InstructionInfo(0x000f3a16, BadOp, BadOp, BadOp, BadOp, InstructionFlags.Vex | InstructionFlags.RexW | InstructionFlags.Prefix66));
Add(X86Instruction.Pextrw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc5, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pinsrb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a20, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pinsrd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a22, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pinsrq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a22, InstructionFlags.Vex | InstructionFlags.RexW | InstructionFlags.Prefix66));
Add(X86Instruction.Pinsrw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc4, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmaxsb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f383c, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmaxsd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f383d, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmaxsw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fee, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmaxub, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fde, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmaxud, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f383f, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmaxuw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f383e, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pminsb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3838, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pminsd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3839, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pminsw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fea, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pminub, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fda, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pminud, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f383b, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pminuw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f383a, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmovsxbw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3820, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmovsxdq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3825, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmovsxwd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3823, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmovzxbw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3830, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmovzxdq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3835, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmovzxwd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3833, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmulld, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3840, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pmullw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fd5, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pop, new InstructionInfo(0x0000008f, BadOp, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Popcnt, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fb8, InstructionFlags.PrefixF3));
Add(X86Instruction.Por, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000feb, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pshufb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3800, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pshufd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f70, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pslld, new InstructionInfo(BadOp, 0x06000f72, BadOp, BadOp, 0x00000ff2, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Pslldq, new InstructionInfo(BadOp, 0x07000f73, BadOp, BadOp, BadOp, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Psllq, new InstructionInfo(BadOp, 0x06000f73, BadOp, BadOp, 0x00000ff3, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Psllw, new InstructionInfo(BadOp, 0x06000f71, BadOp, BadOp, 0x00000ff1, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Psrad, new InstructionInfo(BadOp, 0x04000f72, BadOp, BadOp, 0x00000fe2, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Psraw, new InstructionInfo(BadOp, 0x04000f71, BadOp, BadOp, 0x00000fe1, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Psrld, new InstructionInfo(BadOp, 0x02000f72, BadOp, BadOp, 0x00000fd2, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Psrlq, new InstructionInfo(BadOp, 0x02000f73, BadOp, BadOp, 0x00000fd3, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Psrldq, new InstructionInfo(BadOp, 0x03000f73, BadOp, BadOp, BadOp, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Psrlw, new InstructionInfo(BadOp, 0x02000f71, BadOp, BadOp, 0x00000fd1, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Psubb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ff8, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Psubd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffa, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Psubq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffb, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Psubw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ff9, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Punpckhbw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f68, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Punpckhdq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f6a, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Punpckhqdq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f6d, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Punpckhwd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f69, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Punpcklbw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f60, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Punpckldq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f62, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Punpcklqdq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f6c, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Punpcklwd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f61, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Push, new InstructionInfo(BadOp, 0x0000006a, 0x00000068, BadOp, 0x060000ff, InstructionFlags.None));
Add(X86Instruction.Pxor, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fef, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Rcpps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f53, InstructionFlags.Vex));
Add(X86Instruction.Rcpss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f53, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Ror, new InstructionInfo(0x010000d3, 0x010000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Roundpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a09, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Roundps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a08, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Roundsd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a0b, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Roundss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a0a, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Rsqrtps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f52, InstructionFlags.Vex));
Add(X86Instruction.Rsqrtss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f52, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Sar, new InstructionInfo(0x070000d3, 0x070000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Setcc, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f90, InstructionFlags.Reg8Dest));
Add(X86Instruction.Shl, new InstructionInfo(0x040000d3, 0x040000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Shr, new InstructionInfo(0x050000d3, 0x050000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Shufpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc6, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Shufps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc6, InstructionFlags.Vex));
Add(X86Instruction.Sqrtpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f51, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Sqrtps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f51, InstructionFlags.Vex));
Add(X86Instruction.Sqrtsd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f51, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Sqrtss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f51, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Sub, new InstructionInfo(0x00000029, 0x05000083, 0x05000081, BadOp, 0x0000002b, InstructionFlags.None));
Add(X86Instruction.Subpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5c, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Subps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5c, InstructionFlags.Vex));
Add(X86Instruction.Subsd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5c, InstructionFlags.Vex | InstructionFlags.PrefixF2));
Add(X86Instruction.Subss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f5c, InstructionFlags.Vex | InstructionFlags.PrefixF3));
Add(X86Instruction.Test, new InstructionInfo(0x00000085, BadOp, 0x000000f7, BadOp, BadOp, InstructionFlags.None));
Add(X86Instruction.Unpckhpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f15, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Unpckhps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f15, InstructionFlags.Vex));
Add(X86Instruction.Unpcklpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f14, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Unpcklps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f14, InstructionFlags.Vex));
Add(X86Instruction.Vblendvpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a4b, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Vblendvps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a4a, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
Add(X86Instruction.Vpblendvb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a4c, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Xor, new InstructionInfo(0x00000031, 0x06000083, 0x06000081, BadOp, 0x00000033, InstructionFlags.None));
Add(X86Instruction.Xorpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f57, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Xorps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f57, InstructionFlags.Vex));
}
private static void Add(X86Instruction inst, InstructionInfo info)
{
_instTable[(int)inst] = info;
}
public Assembler(Stream stream)
{
_stream = stream;
}
public void Add(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Add);
}
public void Addsd(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Addsd);
}
public void Addss(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Addss);
}
public void And(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.And);
}
public void Bsr(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Bsr);
}
public void Bswap(Operand dest)
{
WriteInstruction(dest, null, dest.Type, X86Instruction.Bswap);
}
public void Call(Operand dest)
{
WriteInstruction(dest, null, OperandType.None, X86Instruction.Call);
}
public void Cdq()
{
WriteByte(0x99);
}
public void Cmovcc(Operand dest, Operand source, OperandType type, X86Condition condition)
{
InstructionInfo info = _instTable[(int)X86Instruction.Cmovcc];
WriteOpCode(dest, null, source, type, info.Flags, info.OpRRM | (int)condition, rrm: true);
}
public void Cmp(Operand src1, Operand src2, OperandType type)
{
WriteInstruction(src1, src2, type, X86Instruction.Cmp);
}
public void Cqo()
{
WriteByte(0x48);
WriteByte(0x99);
}
Use a Jump Table for direct and indirect calls/jumps, removing transitions to managed (#975) * Implement Jump Table for Native Calls NOTE: this slows down rejit considerably! Not recommended to be used without codegen optimisation or AOT. - Does not work on Linux - A32 needs an additional commit. * A32 Support (WIP) * Actually write Direct Call pointers to the table That would help. * Direct Calls: Rather than returning to the translator, attempt to keep within the native stack frame. A return to the translator can still happen, but only by exceptionally bubbling up to it. Also: - Always translate lowCq as a function. Faster interop with the direct jumps, and this will be useful in future if we want to do speculative translation. - Tail Call Detection: after the decoding stage, detect if we do a tail call, and avoid translating into it. Detected if a jump is made to an address outwith the contiguous sequence of blocks surrounding the entry point. The goal is to reduce code touched by jit and rejit. * A32 Support * Use smaller max function size for lowCq, fix exceptional returns When a return has an unexpected value and there is no code block following this one, we now return the value rather than continuing. * CompareAndSwap (buggy) * Ensure CompareAndSwap does not get optimized away. * Use CompareAndSwap to make the dynamic table thread safe. * Tail call for linux, throw on too many arguments. * Combine CompareAndSwap 128 and 32/64. They emit different IR instructions since their PreAllocator behaviour is different, but now they just have one function on EmitterContext. * Fix issues separating from optimisations. * Use a stub to find and execute missing functions. This allows us to skip doing many runtime comparisons and branches, and reduces the amount of code we need to emit significantly. For the indirect call table, this stub also does the work of moving in the highCq address to the table when one is found. * Make Jump Tables and Jit Cache dynmically resize Reserve virtual memory, commit as needed. * Move TailCallRemover to its own class. * Multithreaded Translation (based on heuristic) A poor one, at that. Need to get core count for a better one, which means a lot of OS specific garbage. * Better priority management for background threads. * Bound core limit a bit more Past a certain point the load is not paralellizable and starts stealing from the main thread. Likely due to GC, memory, heap allocation thread contention. Reduce by one core til optimisations come to improve the situation. * Fix memory management on linux. * Temporary solution to some sync problems. This will make sure threads exit correctly, most of the time. There is a potential race where setting the sync counter to 0 does nothing (counter stays at what it was before, thread could take too long to exit), but we need to find a better way to do this anyways. Synchronization frequency has been tightened as we never enter blockwise segments of code. Essentially this means, check every x functions or loop iterations, before lowcq blocks existed and were worth just as much. Ideally it should be done in a better way, since functions can be anywhere from 1 to 5000 instructions. (maybe based on host timer, or an interrupt flag from a scheduler thread) * Address feedback minus CompareAndSwap change. * Use default ReservedRegion granularity. * Merge CompareAndSwap with its V128 variant. * We already got the source, no need to do it again. * Make sure all background translation threads exit. * Fix CompareAndSwap128 Detection criteria was a bit scuffed. * Address Comments.
2020-03-12 03:20:55 +00:00
public void Cmpxchg(MemoryOperand memOp, Operand src)
{
WriteByte(LockPrefix);
WriteInstruction(memOp, src, src.Type, X86Instruction.Cmpxchg);
}
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
public void Cmpxchg16b(MemoryOperand memOp)
{
WriteByte(LockPrefix);
WriteInstruction(memOp, null, OperandType.None, X86Instruction.Cmpxchg16b);
}
public void Comisd(Operand src1, Operand src2)
{
WriteInstruction(src1, null, src2, X86Instruction.Comisd);
}
public void Comiss(Operand src1, Operand src2)
{
WriteInstruction(src1, null, src2, X86Instruction.Comiss);
}
public void Cpuid()
{
WriteInstruction(null, null, OperandType.None, X86Instruction.Cpuid);
}
public void Cvtsd2ss(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Cvtsd2ss);
}
public void Cvtsi2sd(Operand dest, Operand src1, Operand src2, OperandType type)
{
WriteInstruction(dest, src1, src2, X86Instruction.Cvtsi2sd, type);
}
public void Cvtsi2ss(Operand dest, Operand src1, Operand src2, OperandType type)
{
WriteInstruction(dest, src1, src2, X86Instruction.Cvtsi2ss, type);
}
public void Cvtss2sd(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Cvtss2sd);
}
public void Div(Operand source)
{
WriteInstruction(null, source, source.Type, X86Instruction.Div);
}
public void Divsd(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Divsd);
}
public void Divss(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Divss);
}
public void Idiv(Operand source)
{
WriteInstruction(null, source, source.Type, X86Instruction.Idiv);
}
public void Imul(Operand source)
{
WriteInstruction(null, source, source.Type, X86Instruction.Imul128);
}
public void Imul(Operand dest, Operand source, OperandType type)
{
if (source.Kind != OperandKind.Register)
{
throw new ArgumentException($"Invalid source operand kind \"{source.Kind}\".");
}
WriteInstruction(dest, source, type, X86Instruction.Imul);
}
public void Imul(Operand dest, Operand src1, Operand src2, OperandType type)
{
InstructionInfo info = _instTable[(int)X86Instruction.Imul];
if (src2.Kind != OperandKind.Constant)
{
throw new ArgumentException($"Invalid source 2 operand kind \"{src2.Kind}\".");
}
if (IsImm8(src2.Value, src2.Type) && info.OpRMImm8 != BadOp)
{
WriteOpCode(dest, null, src1, type, info.Flags, info.OpRMImm8, rrm: true);
WriteByte(src2.AsByte());
}
else if (IsImm32(src2.Value, src2.Type) && info.OpRMImm32 != BadOp)
{
WriteOpCode(dest, null, src1, type, info.Flags, info.OpRMImm32, rrm: true);
WriteInt32(src2.AsInt32());
}
else
{
throw new ArgumentException($"Failed to encode constant 0x{src2.Value:X}.");
}
}
public void Insertps(Operand dest, Operand src1, Operand src2, byte imm)
{
WriteInstruction(dest, src1, src2, X86Instruction.Insertps);
WriteByte(imm);
}
public void Jcc(X86Condition condition, long offset)
{
if (ConstFitsOnS8(offset))
{
WriteByte((byte)(0x70 | (int)condition));
WriteByte((byte)offset);
}
else if (ConstFitsOnS32(offset))
{
WriteByte(0x0f);
WriteByte((byte)(0x80 | (int)condition));
WriteInt32((int)offset);
}
else
{
throw new ArgumentOutOfRangeException(nameof(offset));
}
}
public void Jmp(long offset)
{
if (ConstFitsOnS8(offset))
{
WriteByte(0xeb);
WriteByte((byte)offset);
}
else if (ConstFitsOnS32(offset))
{
WriteByte(0xe9);
WriteInt32((int)offset);
}
else
{
throw new ArgumentOutOfRangeException(nameof(offset));
}
}
Use a Jump Table for direct and indirect calls/jumps, removing transitions to managed (#975) * Implement Jump Table for Native Calls NOTE: this slows down rejit considerably! Not recommended to be used without codegen optimisation or AOT. - Does not work on Linux - A32 needs an additional commit. * A32 Support (WIP) * Actually write Direct Call pointers to the table That would help. * Direct Calls: Rather than returning to the translator, attempt to keep within the native stack frame. A return to the translator can still happen, but only by exceptionally bubbling up to it. Also: - Always translate lowCq as a function. Faster interop with the direct jumps, and this will be useful in future if we want to do speculative translation. - Tail Call Detection: after the decoding stage, detect if we do a tail call, and avoid translating into it. Detected if a jump is made to an address outwith the contiguous sequence of blocks surrounding the entry point. The goal is to reduce code touched by jit and rejit. * A32 Support * Use smaller max function size for lowCq, fix exceptional returns When a return has an unexpected value and there is no code block following this one, we now return the value rather than continuing. * CompareAndSwap (buggy) * Ensure CompareAndSwap does not get optimized away. * Use CompareAndSwap to make the dynamic table thread safe. * Tail call for linux, throw on too many arguments. * Combine CompareAndSwap 128 and 32/64. They emit different IR instructions since their PreAllocator behaviour is different, but now they just have one function on EmitterContext. * Fix issues separating from optimisations. * Use a stub to find and execute missing functions. This allows us to skip doing many runtime comparisons and branches, and reduces the amount of code we need to emit significantly. For the indirect call table, this stub also does the work of moving in the highCq address to the table when one is found. * Make Jump Tables and Jit Cache dynmically resize Reserve virtual memory, commit as needed. * Move TailCallRemover to its own class. * Multithreaded Translation (based on heuristic) A poor one, at that. Need to get core count for a better one, which means a lot of OS specific garbage. * Better priority management for background threads. * Bound core limit a bit more Past a certain point the load is not paralellizable and starts stealing from the main thread. Likely due to GC, memory, heap allocation thread contention. Reduce by one core til optimisations come to improve the situation. * Fix memory management on linux. * Temporary solution to some sync problems. This will make sure threads exit correctly, most of the time. There is a potential race where setting the sync counter to 0 does nothing (counter stays at what it was before, thread could take too long to exit), but we need to find a better way to do this anyways. Synchronization frequency has been tightened as we never enter blockwise segments of code. Essentially this means, check every x functions or loop iterations, before lowcq blocks existed and were worth just as much. Ideally it should be done in a better way, since functions can be anywhere from 1 to 5000 instructions. (maybe based on host timer, or an interrupt flag from a scheduler thread) * Address feedback minus CompareAndSwap change. * Use default ReservedRegion granularity. * Merge CompareAndSwap with its V128 variant. * We already got the source, no need to do it again. * Make sure all background translation threads exit. * Fix CompareAndSwap128 Detection criteria was a bit scuffed. * Address Comments.
2020-03-12 03:20:55 +00:00
public void Jmp(Operand dest)
{
WriteInstruction(dest, null, OperandType.None, X86Instruction.Jmp);
}
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
public void Lea(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Lea);
}
public void Mov(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Mov);
}
public void Mov16(Operand dest, Operand source)
{
WriteInstruction(dest, source, OperandType.None, X86Instruction.Mov16);
}
public void Mov8(Operand dest, Operand source)
{
WriteInstruction(dest, source, OperandType.None, X86Instruction.Mov8);
}
public void Movd(Operand dest, Operand source)
{
InstructionInfo info = _instTable[(int)X86Instruction.Movd];
if (source.Type.IsInteger() || source.Kind == OperandKind.Memory)
{
WriteOpCode(dest, null, source, OperandType.None, info.Flags, info.OpRRM, rrm: true);
}
else
{
WriteOpCode(dest, null, source, OperandType.None, info.Flags, info.OpRMR);
}
}
public void Movdqu(Operand dest, Operand source)
{
WriteInstruction(dest, null, source, X86Instruction.Movdqu);
}
public void Movhlps(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Movhlps);
}
public void Movlhps(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Movlhps);
}
public void Movq(Operand dest, Operand source)
{
InstructionInfo info = _instTable[(int)X86Instruction.Movd];
InstructionFlags flags = info.Flags | InstructionFlags.RexW;
if (source.Type.IsInteger() || source.Kind == OperandKind.Memory)
{
WriteOpCode(dest, null, source, OperandType.None, flags, info.OpRRM, rrm: true);
}
else if (dest.Type.IsInteger() || dest.Kind == OperandKind.Memory)
{
WriteOpCode(dest, null, source, OperandType.None, flags, info.OpRMR);
}
else
{
WriteInstruction(dest, source, OperandType.None, X86Instruction.Movq);
}
}
public void Movsd(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Movsd);
}
public void Movss(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Movss);
}
public void Movsx16(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Movsx16);
}
public void Movsx32(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Movsx32);
}
public void Movsx8(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Movsx8);
}
public void Movzx16(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Movzx16);
}
public void Movzx8(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Movzx8);
}
public void Mul(Operand source)
{
WriteInstruction(null, source, source.Type, X86Instruction.Mul128);
}
public void Mulsd(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Mulsd);
}
public void Mulss(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Mulss);
}
public void Neg(Operand dest)
{
WriteInstruction(dest, null, dest.Type, X86Instruction.Neg);
}
public void Not(Operand dest)
{
WriteInstruction(dest, null, dest.Type, X86Instruction.Not);
}
public void Or(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Or);
}
public void Pcmpeqw(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Pcmpeqw);
}
public void Pextrb(Operand dest, Operand source, byte imm)
{
WriteInstruction(dest, null, source, X86Instruction.Pextrb);
WriteByte(imm);
}
public void Pextrd(Operand dest, Operand source, byte imm)
{
WriteInstruction(dest, null, source, X86Instruction.Pextrd);
WriteByte(imm);
}
public void Pextrq(Operand dest, Operand source, byte imm)
{
WriteInstruction(dest, null, source, X86Instruction.Pextrq);
WriteByte(imm);
}
public void Pextrw(Operand dest, Operand source, byte imm)
{
WriteInstruction(dest, null, source, X86Instruction.Pextrw);
WriteByte(imm);
}
public void Pinsrb(Operand dest, Operand src1, Operand src2, byte imm)
{
WriteInstruction(dest, src1, src2, X86Instruction.Pinsrb);
WriteByte(imm);
}
public void Pinsrd(Operand dest, Operand src1, Operand src2, byte imm)
{
WriteInstruction(dest, src1, src2, X86Instruction.Pinsrd);
WriteByte(imm);
}
public void Pinsrq(Operand dest, Operand src1, Operand src2, byte imm)
{
WriteInstruction(dest, src1, src2, X86Instruction.Pinsrq);
WriteByte(imm);
}
public void Pinsrw(Operand dest, Operand src1, Operand src2, byte imm)
{
WriteInstruction(dest, src1, src2, X86Instruction.Pinsrw);
WriteByte(imm);
}
public void Pop(Operand dest)
{
if (dest.Kind == OperandKind.Register)
{
WriteCompactInst(dest, 0x58);
}
else
{
WriteInstruction(dest, null, dest.Type, X86Instruction.Pop);
}
}
public void Popcnt(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Popcnt);
}
public void Pshufd(Operand dest, Operand source, byte imm)
{
WriteInstruction(dest, null, source, X86Instruction.Pshufd);
WriteByte(imm);
}
public void Push(Operand source)
{
if (source.Kind == OperandKind.Register)
{
WriteCompactInst(source, 0x50);
}
else
{
WriteInstruction(null, source, source.Type, X86Instruction.Push);
}
}
public void Return()
{
WriteByte(0xc3);
}
public void Ror(Operand dest, Operand source, OperandType type)
{
WriteShiftInst(dest, source, type, X86Instruction.Ror);
}
public void Sar(Operand dest, Operand source, OperandType type)
{
WriteShiftInst(dest, source, type, X86Instruction.Sar);
}
public void Shl(Operand dest, Operand source, OperandType type)
{
WriteShiftInst(dest, source, type, X86Instruction.Shl);
}
public void Shr(Operand dest, Operand source, OperandType type)
{
WriteShiftInst(dest, source, type, X86Instruction.Shr);
}
public void Setcc(Operand dest, X86Condition condition)
{
InstructionInfo info = _instTable[(int)X86Instruction.Setcc];
WriteOpCode(dest, null, null, OperandType.None, info.Flags, info.OpRRM | (int)condition);
}
public void Sub(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Sub);
}
public void Subsd(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Subsd);
}
public void Subss(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Subss);
}
public void Test(Operand src1, Operand src2, OperandType type)
{
WriteInstruction(src1, src2, type, X86Instruction.Test);
}
public void Xor(Operand dest, Operand source, OperandType type)
{
WriteInstruction(dest, source, type, X86Instruction.Xor);
}
public void Xorps(Operand dest, Operand src1, Operand src2)
{
WriteInstruction(dest, src1, src2, X86Instruction.Xorps);
}
public void WriteInstruction(
X86Instruction inst,
Operand dest,
Operand source,
OperandType type = OperandType.None)
{
WriteInstruction(dest, null, source, inst, type);
}
public void WriteInstruction(X86Instruction inst, Operand dest, Operand src1, Operand src2)
{
if (src2.Kind == OperandKind.Constant)
{
WriteInstruction(src1, dest, src2, inst);
}
else
{
WriteInstruction(dest, src1, src2, inst);
}
}
public void WriteInstruction(
X86Instruction inst,
Operand dest,
Operand src1,
Operand src2,
OperandType type)
{
WriteInstruction(dest, src1, src2, inst, type);
}
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
public void WriteInstruction(X86Instruction inst, Operand dest, Operand source, byte imm)
{
WriteInstruction(dest, null, source, inst);
WriteByte(imm);
}
public void WriteInstruction(
X86Instruction inst,
Operand dest,
Operand src1,
Operand src2,
Operand src3)
{
// 3+ operands can only be encoded with the VEX encoding scheme.
Debug.Assert(HardwareCapabilities.SupportsVexEncoding);
WriteInstruction(dest, src1, src2, inst);
WriteByte((byte)(src3.AsByte() << 4));
}
public void WriteInstruction(
X86Instruction inst,
Operand dest,
Operand src1,
Operand src2,
byte imm)
{
WriteInstruction(dest, src1, src2, inst);
WriteByte(imm);
}
private void WriteShiftInst(Operand dest, Operand source, OperandType type, X86Instruction inst)
{
if (source.Kind == OperandKind.Register)
{
X86Register shiftReg = (X86Register)source.GetRegister().Index;
Debug.Assert(shiftReg == X86Register.Rcx, $"Invalid shift register \"{shiftReg}\".");
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
source = null;
}
WriteInstruction(dest, source, type, inst);
}
private void WriteInstruction(Operand dest, Operand source, OperandType type, X86Instruction inst)
{
InstructionInfo info = _instTable[(int)inst];
if (source != null)
{
if (source.Kind == OperandKind.Constant)
{
ulong imm = source.Value;
if (inst == X86Instruction.Mov8)
{
WriteOpCode(dest, null, null, type, info.Flags, info.OpRMImm8);
WriteByte((byte)imm);
}
else if (inst == X86Instruction.Mov16)
{
WriteOpCode(dest, null, null, type, info.Flags, info.OpRMImm32);
WriteInt16((short)imm);
}
else if (IsImm8(imm, type) && info.OpRMImm8 != BadOp)
{
WriteOpCode(dest, null, null, type, info.Flags, info.OpRMImm8);
WriteByte((byte)imm);
}
else if (IsImm32(imm, type) && info.OpRMImm32 != BadOp)
{
WriteOpCode(dest, null, null, type, info.Flags, info.OpRMImm32);
WriteInt32((int)imm);
}
else if (dest != null && dest.Kind == OperandKind.Register && info.OpRImm64 != BadOp)
{
int rexPrefix = GetRexPrefix(dest, source, type, rrm: false);
if (rexPrefix != 0)
{
WriteByte((byte)rexPrefix);
}
WriteByte((byte)(info.OpRImm64 + (dest.GetRegister().Index & 0b111)));
WriteUInt64(imm);
}
else
{
throw new ArgumentException($"Failed to encode constant 0x{imm:X}.");
}
}
else if (source.Kind == OperandKind.Register && info.OpRMR != BadOp)
{
WriteOpCode(dest, null, source, type, info.Flags, info.OpRMR);
}
else if (info.OpRRM != BadOp)
{
WriteOpCode(dest, null, source, type, info.Flags, info.OpRRM, rrm: true);
}
else
{
throw new ArgumentException($"Invalid source operand kind \"{source.Kind}\".");
}
}
else if (info.OpRRM != BadOp)
{
WriteOpCode(dest, null, source, type, info.Flags, info.OpRRM, rrm: true);
}
else if (info.OpRMR != BadOp)
{
WriteOpCode(dest, null, source, type, info.Flags, info.OpRMR);
}
else
{
throw new ArgumentNullException(nameof(source));
}
}
private void WriteInstruction(
Operand dest,
Operand src1,
Operand src2,
X86Instruction inst,
OperandType type = OperandType.None)
{
InstructionInfo info = _instTable[(int)inst];
if (src2 != null)
{
if (src2.Kind == OperandKind.Constant)
{
ulong imm = src2.Value;
if ((byte)imm == imm && info.OpRMImm8 != BadOp)
{
WriteOpCode(dest, src1, null, type, info.Flags, info.OpRMImm8);
WriteByte((byte)imm);
}
else
{
throw new ArgumentException($"Failed to encode constant 0x{imm:X}.");
}
}
else if (src2.Kind == OperandKind.Register && info.OpRMR != BadOp)
{
WriteOpCode(dest, src1, src2, type, info.Flags, info.OpRMR);
}
else if (info.OpRRM != BadOp)
{
WriteOpCode(dest, src1, src2, type, info.Flags, info.OpRRM, rrm: true);
}
else
{
throw new ArgumentException($"Invalid source operand kind \"{src2.Kind}\".");
}
}
else if (info.OpRRM != BadOp)
{
WriteOpCode(dest, src1, src2, type, info.Flags, info.OpRRM, rrm: true);
}
else if (info.OpRMR != BadOp)
{
WriteOpCode(dest, src1, src2, type, info.Flags, info.OpRMR);
}
else
{
throw new ArgumentNullException(nameof(src2));
}
}
private void WriteOpCode(
Operand dest,
Operand src1,
Operand src2,
OperandType type,
InstructionFlags flags,
int opCode,
bool rrm = false)
{
int rexPrefix = GetRexPrefix(dest, src2, type, rrm);
if ((flags & InstructionFlags.RexW) != 0)
{
rexPrefix |= RexWPrefix;
}
int modRM = (opCode >> OpModRMBits) << 3;
MemoryOperand memOp = null;
if (dest != null)
{
if (dest.Kind == OperandKind.Register)
{
int regIndex = dest.GetRegister().Index;
modRM |= (regIndex & 0b111) << (rrm ? 3 : 0);
if ((flags & InstructionFlags.Reg8Dest) != 0 && regIndex >= 4)
{
rexPrefix |= RexPrefix;
}
}
else if (dest.Kind == OperandKind.Memory)
{
memOp = dest as MemoryOperand;
}
else
{
throw new ArgumentException("Invalid destination operand kind \"" + dest.Kind + "\".");
}
}
if (src2 != null)
{
if (src2.Kind == OperandKind.Register)
{
int regIndex = src2.GetRegister().Index;
modRM |= (regIndex & 0b111) << (rrm ? 0 : 3);
if ((flags & InstructionFlags.Reg8Src) != 0 && regIndex >= 4)
{
rexPrefix |= RexPrefix;
}
}
else if (src2.Kind == OperandKind.Memory && memOp == null)
{
memOp = src2 as MemoryOperand;
}
else
{
throw new ArgumentException("Invalid source operand kind \"" + src2.Kind + "\".");
}
}
bool needsSibByte = false;
bool needsDisplacement = false;
int sib = 0;
if (memOp != null)
{
// Either source or destination is a memory operand.
Register baseReg = memOp.BaseAddress.GetRegister();
X86Register baseRegLow = (X86Register)(baseReg.Index & 0b111);
needsSibByte = memOp.Index != null || baseRegLow == X86Register.Rsp;
needsDisplacement = memOp.Displacement != 0 || baseRegLow == X86Register.Rbp;
if (needsDisplacement)
{
if (ConstFitsOnS8(memOp.Displacement))
{
modRM |= 0x40;
}
else /* if (ConstFitsOnS32(memOp.Displacement)) */
{
modRM |= 0x80;
}
}
if (baseReg.Index >= 8)
{
Debug.Assert((uint)baseReg.Index <= MaxRegNumber);
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
rexPrefix |= RexPrefix | (baseReg.Index >> 3);
}
if (needsSibByte)
{
sib = (int)baseRegLow;
if (memOp.Index != null)
{
int indexReg = memOp.Index.GetRegister().Index;
Debug.Assert(indexReg != (int)X86Register.Rsp, "Using RSP as index register on the memory operand is not allowed.");
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
if (indexReg >= 8)
{
Debug.Assert((uint)indexReg <= MaxRegNumber);
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
rexPrefix |= RexPrefix | (indexReg >> 3) << 1;
}
sib |= (indexReg & 0b111) << 3;
}
else
{
sib |= 0b100 << 3;
}
sib |= (int)memOp.Scale << 6;
modRM |= 0b100;
}
else
{
modRM |= (int)baseRegLow;
}
}
else
{
// Source and destination are registers.
modRM |= 0xc0;
}
Debug.Assert(opCode != BadOp, "Invalid opcode value.");
if ((flags & InstructionFlags.Vex) != 0 && HardwareCapabilities.SupportsVexEncoding)
{
int vexByte2 = (int)(flags & InstructionFlags.PrefixMask) >> (int)InstructionFlags.PrefixBit;
if (src1 != null)
{
vexByte2 |= (src1.GetRegister().Index ^ 0xf) << 3;
}
else
{
vexByte2 |= 0b1111 << 3;
}
ushort opCodeHigh = (ushort)(opCode >> 8);
if ((rexPrefix & 0b1011) == 0 && opCodeHigh == 0xf)
{
// Two-byte form.
WriteByte(0xc5);
vexByte2 |= (~rexPrefix & 4) << 5;
WriteByte((byte)vexByte2);
}
else
{
// Three-byte form.
WriteByte(0xc4);
int vexByte1 = (~rexPrefix & 7) << 5;
switch (opCodeHigh)
{
case 0xf: vexByte1 |= 1; break;
case 0xf38: vexByte1 |= 2; break;
case 0xf3a: vexByte1 |= 3; break;
default: Debug.Assert(false, $"Failed to VEX encode opcode 0x{opCode:X}."); break;
}
vexByte2 |= (rexPrefix & 8) << 4;
WriteByte((byte)vexByte1);
WriteByte((byte)vexByte2);
}
opCode &= 0xff;
}
else
{
switch (flags & InstructionFlags.PrefixMask)
{
case InstructionFlags.Prefix66: WriteByte(0x66); break;
case InstructionFlags.PrefixF2: WriteByte(0xf2); break;
case InstructionFlags.PrefixF3: WriteByte(0xf3); break;
}
if (rexPrefix != 0)
{
WriteByte((byte)rexPrefix);
}
}
if (dest != null && (flags & InstructionFlags.RegOnly) != 0)
{
opCode += dest.GetRegister().Index & 7;
}
if ((opCode & 0xff0000) != 0)
{
WriteByte((byte)(opCode >> 16));
}
if ((opCode & 0xff00) != 0)
{
WriteByte((byte)(opCode >> 8));
}
WriteByte((byte)opCode);
if ((flags & InstructionFlags.RegOnly) == 0)
{
WriteByte((byte)modRM);
if (needsSibByte)
{
WriteByte((byte)sib);
}
if (needsDisplacement)
{
if (ConstFitsOnS8(memOp.Displacement))
{
WriteByte((byte)memOp.Displacement);
}
else /* if (ConstFitsOnS32(memOp.Displacement)) */
{
WriteInt32(memOp.Displacement);
}
}
}
}
private void WriteCompactInst(Operand operand, int opCode)
{
int regIndex = operand.GetRegister().Index;
if (regIndex >= 8)
{
WriteByte(0x41);
}
WriteByte((byte)(opCode + (regIndex & 0b111)));
}
private static int GetRexPrefix(Operand dest, Operand source, OperandType type, bool rrm)
{
int rexPrefix = 0;
if (Is64Bits(type))
{
rexPrefix = RexWPrefix;
}
void SetRegisterHighBit(Register reg, int bit)
{
if (reg.Index >= 8)
{
rexPrefix |= RexPrefix | (reg.Index >> 3) << bit;
}
}
if (dest != null && dest.Kind == OperandKind.Register)
{
SetRegisterHighBit(dest.GetRegister(), rrm ? 2 : 0);
}
if (source != null && source.Kind == OperandKind.Register)
{
SetRegisterHighBit(source.GetRegister(), rrm ? 0 : 2);
}
return rexPrefix;
}
private static bool Is64Bits(OperandType type)
{
return type == OperandType.I64 || type == OperandType.FP64;
}
private static bool IsImm8(ulong immediate, OperandType type)
{
long value = type == OperandType.I32 ? (int)immediate : (long)immediate;
return ConstFitsOnS8(value);
}
private static bool IsImm32(ulong immediate, OperandType type)
{
long value = type == OperandType.I32 ? (int)immediate : (long)immediate;
return ConstFitsOnS32(value);
}
public static int GetJccLength(long offset)
{
if (ConstFitsOnS8(offset < 0 ? offset - 2 : offset))
{
return 2;
}
else if (ConstFitsOnS32(offset < 0 ? offset - 6 : offset))
{
return 6;
}
else
{
throw new ArgumentOutOfRangeException(nameof(offset));
}
}
public static int GetJmpLength(long offset)
{
if (ConstFitsOnS8(offset < 0 ? offset - 2 : offset))
{
return 2;
}
else if (ConstFitsOnS32(offset < 0 ? offset - 5 : offset))
{
return 5;
}
else
{
throw new ArgumentOutOfRangeException(nameof(offset));
}
}
private static bool ConstFitsOnS8(long value)
{
return value == (sbyte)value;
}
private static bool ConstFitsOnS32(long value)
{
return value == (int)value;
}
private void WriteInt16(short value)
{
WriteUInt16((ushort)value);
}
private void WriteInt32(int value)
{
WriteUInt32((uint)value);
}
private void WriteByte(byte value)
{
_stream.WriteByte(value);
}
private void WriteUInt16(ushort value)
{
_stream.WriteByte((byte)(value >> 0));
_stream.WriteByte((byte)(value >> 8));
}
private void WriteUInt32(uint value)
{
_stream.WriteByte((byte)(value >> 0));
_stream.WriteByte((byte)(value >> 8));
_stream.WriteByte((byte)(value >> 16));
_stream.WriteByte((byte)(value >> 24));
}
private void WriteUInt64(ulong value)
{
_stream.WriteByte((byte)(value >> 0));
_stream.WriteByte((byte)(value >> 8));
_stream.WriteByte((byte)(value >> 16));
_stream.WriteByte((byte)(value >> 24));
_stream.WriteByte((byte)(value >> 32));
_stream.WriteByte((byte)(value >> 40));
_stream.WriteByte((byte)(value >> 48));
_stream.WriteByte((byte)(value >> 56));
}
}
}