forked from Mirror/Ryujinx
19 lines
430 B
GLSL
19 lines
430 B
GLSL
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#version 450 core
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layout (std140, binding = 1) uniform clear_colour_in
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{
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vec4 clear_colour_in_data;
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};
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layout (location = 0) out vec4 clear_colour;
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void main()
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{
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int low = gl_VertexIndex & 1;
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int high = gl_VertexIndex >> 1;
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clear_colour = clear_colour_in_data;
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gl_Position.x = (float(low) - 0.5f) * 2.0f;
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gl_Position.y = (float(high) - 0.5f) * 2.0f;
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gl_Position.z = 0.0f;
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gl_Position.w = 1.0f;
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}
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