forked from Mirror/Ryujinx
34 lines
1 KiB
C#
34 lines
1 KiB
C#
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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static class OperandInfo
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{
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public static VariableType GetVarType(AstOperand operand)
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{
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if (operand.Type == OperandType.LocalVariable)
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{
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return operand.VarType;
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}
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else
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{
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return GetVarType(operand.Type);
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}
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}
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public static VariableType GetVarType(OperandType type)
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{
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switch (type)
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{
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case OperandType.Attribute: return VariableType.F32;
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case OperandType.Constant: return VariableType.S32;
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case OperandType.ConstantBuffer: return VariableType.F32;
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case OperandType.GlobalMemory: return VariableType.F32;
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case OperandType.Undefined: return VariableType.S32;
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}
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throw new ArgumentException($"Invalid operand type \"{type}\".");
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}
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}
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}
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