forked from Mirror/Ryujinx
Fix MapPhysicalMemory when block position is less than map position (#359)
* Fix MapPhysicalMemory when block position is less than map position * Only try to free pages that are actually mapped * Only unmap after freeing the memory
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34100051e4
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056c2840b1
1 changed files with 17 additions and 5 deletions
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@ -259,9 +259,9 @@ namespace Ryujinx.HLE.HOS.Kernel
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InsertBlock(FreeAddr, PagesCount, MemoryState.Unmapped);
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CpuMemory.Unmap(FreeAddr, DiffSize);
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FreePages(FreeAddr, PagesCount);
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CpuMemory.Unmap(FreeAddr, DiffSize);
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}
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}
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}
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@ -631,7 +631,14 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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long CurrSize = GetSizeInRange(Info, Position, End);
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CpuMemory.Map(Info.Position, PA, CurrSize);
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long MapPosition = Info.Position;
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if ((ulong)MapPosition < (ulong)Position)
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{
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MapPosition = Position;
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}
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CpuMemory.Map(MapPosition, PA, CurrSize);
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PA += CurrSize;
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}
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@ -705,10 +712,10 @@ namespace Ryujinx.HLE.HOS.Kernel
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InsertBlock(Position, PagesCount, MemoryState.Unmapped);
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CpuMemory.Unmap(Position, Size);
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FreePages(Position, PagesCount);
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CpuMemory.Unmap(Position, Size);
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return 0;
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}
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}
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@ -737,6 +744,11 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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long VA = Position + Page * PageSize;
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if (!CpuMemory.IsMapped(VA))
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{
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continue;
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}
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long PA = CpuMemory.GetPhysicalAddress(VA);
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Allocator.Free(PA, PageSize);
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