forked from Mirror/Ryujinx
Add GPU name in status bar (#984)
* Add GPU name in status bar * Fixed like Ac_K suggest * Nit. * Minor fix * Minor change. * Nit. * Fixed for ATI vendor * Minor fix, again...
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1de16f7653
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5 changed files with 50 additions and 8 deletions
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@ -19,6 +19,12 @@ namespace Ryujinx.Graphics.OpenGL
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internal TextureCopy TextureCopy { get; }
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public string GpuVendor { get; private set; }
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public string GpuRenderer { get; private set; }
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public string GpuVersion { get; private set; }
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public Renderer()
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{
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_pipeline = new Pipeline();
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@ -78,11 +84,11 @@ namespace Ryujinx.Graphics.OpenGL
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private void PrintGpuInformation()
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{
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string gpuVendor = GL.GetString(StringName.Vendor);
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string gpuRenderer = GL.GetString(StringName.Renderer);
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string gpuVersion = GL.GetString(StringName.Version);
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GpuVendor = GL.GetString(StringName.Vendor);
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GpuRenderer = GL.GetString(StringName.Renderer);
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GpuVersion = GL.GetString(StringName.Version);
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Logger.PrintInfo(LogClass.Gpu, $"{gpuVendor} {gpuRenderer} ({gpuVersion})");
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Logger.PrintInfo(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
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}
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public void ResetCounter(CounterType type)
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@ -335,10 +335,17 @@ namespace Ryujinx.Ui
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_device.Statistics.RecordSystemFrameTime();
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string gpuVendor = "Unknown";
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if (_renderer.GpuVendor.ToLower().Contains("nvidia")) gpuVendor = "NVIDIA";
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if (_renderer.GpuVendor.ToLower().Contains("amd") || _renderer.GpuVendor.ToLower().Contains("ati")) gpuVendor = "AMD";
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if (_renderer.GpuVendor.ToLower().Contains("intel")) gpuVendor = "Intel";
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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_device.EnableDeviceVsync,
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$"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS",
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$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS"));
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$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
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$"GPU: {gpuVendor}"));
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_device.System.SignalVsync();
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@ -71,6 +71,7 @@ namespace Ryujinx.Ui
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[GUI] TreeView _gameTable;
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[GUI] ScrolledWindow _gameTableWindow;
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[GUI] TreeSelection _gameTableSelection;
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[GUI] Label _gpuName;
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[GUI] Label _progressLabel;
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[GUI] Label _firmwareVersionLabel;
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[GUI] LevelBar _progressBar;
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@ -605,6 +606,7 @@ namespace Ryujinx.Ui
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{
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_hostStatus.Text = args.HostStatus;
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_gameStatus.Text = args.GameStatus;
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_gpuName.Text = args.GpuName;
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if (args.VSyncEnabled)
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{
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@ -475,7 +475,7 @@
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">10</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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<property name="label" translatable="yes">VSync</property>
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</object>
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@ -527,11 +527,36 @@
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">4</property>
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</packing>
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</child>
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<child>
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<object class="GtkSeparator">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">5</property>
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</packing>
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</child>
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<child>
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<object class="GtkLabel" id="_gpuName">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">5</property>
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</object>
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<packing>
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<property name="expand">True</property>
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<property name="fill">True</property>
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<property name="position">4</property>
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<property name="position">6</property>
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</packing>
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</child>
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</object>
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@ -7,12 +7,14 @@ namespace Ryujinx.Ui
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public bool VSyncEnabled;
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public string HostStatus;
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public string GameStatus;
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public string GpuName;
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public StatusUpdatedEventArgs(bool vSyncEnabled, string hostStatus, string gameStatus)
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public StatusUpdatedEventArgs(bool vSyncEnabled, string hostStatus, string gameStatus, string gpuName)
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{
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VSyncEnabled = vSyncEnabled;
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HostStatus = hostStatus;
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GameStatus = gameStatus;
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GpuName = gpuName;
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}
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}
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}
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