forked from Mirror/Ryujinx
Some fixes for the new GLRenderer (#930)
* Some fixes for the new GLRenderer Changelog: - Fix transparency of the window on some games on Windows. - Fix escape key not being able to exit emulation. - Fix inverted logic in fullscreen event handling. - Fix a race condition when stoping emulation causing a hang. - Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation). - Simplify and document behaviours when exiting the emulator while the emulation is running. * Make sure to clear alpha channel when presenting Texture This fix once and for all the transparency issue on Windows. * Enforce footer bar size to avoid gl widget to get resized to 1280x724 * Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed * Remove previous transparency clear attempt that is useless now * Remove an extra line return
This commit is contained in:
parent
8d83878f67
commit
416ddd0f6e
4 changed files with 97 additions and 72 deletions
|
@ -22,15 +22,30 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
public void Present(ITexture texture, ImageCrop crop)
|
||||
{
|
||||
TextureView view = (TextureView)texture;
|
||||
|
||||
GL.Disable(EnableCap.FramebufferSrgb);
|
||||
|
||||
CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop);
|
||||
|
||||
GL.Enable(EnableCap.FramebufferSrgb);
|
||||
}
|
||||
|
||||
public void SetSize(int width, int height)
|
||||
{
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
|
||||
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
|
||||
{
|
||||
bool[] oldFramebufferColorWritemask = new bool[4];
|
||||
|
||||
int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
|
||||
int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
|
||||
GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask);
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetCopyFramebufferHandleLazy());
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
|
||||
|
||||
GL.FramebufferTexture(
|
||||
FramebufferTarget.ReadFramebuffer,
|
||||
|
@ -93,16 +108,17 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
ClearBufferMask.ColorBufferBit,
|
||||
BlitFramebufferFilter.Linear);
|
||||
|
||||
// Remove Alpha channel
|
||||
GL.ColorMask(drawFramebuffer, false, false, false, true);
|
||||
GL.ClearBuffer(ClearBuffer.Color, 0, new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
|
||||
GL.ColorMask(drawFramebuffer,
|
||||
oldFramebufferColorWritemask[0],
|
||||
oldFramebufferColorWritemask[1],
|
||||
oldFramebufferColorWritemask[2],
|
||||
oldFramebufferColorWritemask[3]);
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
|
||||
|
||||
GL.Enable(EnableCap.FramebufferSrgb);
|
||||
}
|
||||
|
||||
public void SetSize(int width, int height)
|
||||
{
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
private int GetCopyFramebufferHandleLazy()
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace Ryujinx.Ui
|
|||
private Input.NpadController _primaryController;
|
||||
|
||||
public GLRenderer(Switch device)
|
||||
: base (new GraphicsMode(new ColorFormat(24)),
|
||||
: base (new GraphicsMode(new ColorFormat()),
|
||||
3, 3,
|
||||
GraphicsContextFlags.ForwardCompatible)
|
||||
{
|
||||
|
@ -63,6 +63,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
this.Initialized += GLRenderer_Initialized;
|
||||
this.Destroyed += GLRenderer_Destroyed;
|
||||
this.ShuttingDown += GLRenderer_ShuttingDown;
|
||||
|
||||
Initialize();
|
||||
|
||||
|
@ -81,6 +82,11 @@ namespace Ryujinx.Ui
|
|||
this.Shown += Renderer_Shown;
|
||||
}
|
||||
|
||||
private void GLRenderer_ShuttingDown(object sender, EventArgs args)
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
|
||||
private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
|
||||
{
|
||||
IsFocused = false;
|
||||
|
@ -93,9 +99,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
private void GLRenderer_Destroyed(object sender, EventArgs e)
|
||||
{
|
||||
Exit();
|
||||
|
||||
this.Dispose();
|
||||
Dispose();
|
||||
}
|
||||
|
||||
protected void Renderer_Shown(object sender, EventArgs e)
|
||||
|
@ -108,24 +112,19 @@ namespace Ryujinx.Ui
|
|||
bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11)
|
||||
|| ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft)
|
||||
|| keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
|
||||
&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter));
|
||||
&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter))
|
||||
|| keyboard.IsKeyDown(OpenTK.Input.Key.Escape);
|
||||
|
||||
if (toggleFullscreen == _toggleFullscreen)
|
||||
{
|
||||
return;
|
||||
}
|
||||
bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
|
||||
|
||||
_toggleFullscreen = toggleFullscreen;
|
||||
|
||||
Gtk.Application.Invoke(delegate
|
||||
if (toggleFullscreen != _toggleFullscreen)
|
||||
{
|
||||
if (this.ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen))
|
||||
if (toggleFullscreen)
|
||||
{
|
||||
if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape) || _toggleFullscreen)
|
||||
if (fullScreenToggled)
|
||||
{
|
||||
this.ParentWindow.Unfullscreen();
|
||||
(this.Toplevel as MainWindow)?.ToggleExtraWidgets(true);
|
||||
}
|
||||
ParentWindow.Unfullscreen();
|
||||
(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -133,14 +132,16 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
Exit();
|
||||
}
|
||||
|
||||
if (_toggleFullscreen)
|
||||
else
|
||||
{
|
||||
this.ParentWindow.Fullscreen();
|
||||
(this.Toplevel as MainWindow)?.ToggleExtraWidgets(false);
|
||||
ParentWindow.Fullscreen();
|
||||
(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
_toggleFullscreen = toggleFullscreen;
|
||||
}
|
||||
|
||||
private void GLRenderer_Initialized(object sender, EventArgs e)
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
private static GLRenderer _gLWidget;
|
||||
|
||||
private static AutoResetEvent _screenExitStatus = new AutoResetEvent(false);
|
||||
private static AutoResetEvent _deviceExitStatus = new AutoResetEvent(false);
|
||||
|
||||
private static ListStore _tableStore;
|
||||
|
||||
|
@ -356,7 +356,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
_emulationContext = device;
|
||||
|
||||
_screenExitStatus.Reset();
|
||||
_deviceExitStatus.Reset();
|
||||
|
||||
#if MACOS_BUILD
|
||||
CreateGameWindow(device);
|
||||
|
@ -391,8 +391,6 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
device.Hid.InitializePrimaryController(ConfigurationState.Instance.Hid.ControllerType);
|
||||
|
||||
_gLWidget?.Exit();
|
||||
_gLWidget?.Dispose();
|
||||
_gLWidget = new GLRenderer(_emulationContext);
|
||||
|
||||
Application.Invoke(delegate
|
||||
|
@ -402,13 +400,17 @@ namespace Ryujinx.Ui
|
|||
_viewBox.Child = _gLWidget;
|
||||
|
||||
_gLWidget.ShowAll();
|
||||
_listStatusBox.Hide();
|
||||
ClearFooterForGameRender();
|
||||
});
|
||||
|
||||
_gLWidget.WaitEvent.WaitOne();
|
||||
|
||||
_gLWidget.Start();
|
||||
|
||||
device.Dispose();
|
||||
_deviceExitStatus.Set();
|
||||
|
||||
// NOTE: Everything that is here will not be executed when you close the UI.
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
_viewBox.Remove(_gLWidget);
|
||||
|
@ -419,36 +421,41 @@ namespace Ryujinx.Ui
|
|||
_gLWidget.Window.Dispose();
|
||||
}
|
||||
|
||||
_gLWidget.Dispose();
|
||||
|
||||
_viewBox.Add(_gameTableWindow);
|
||||
|
||||
_gameTableWindow.Expand = true;
|
||||
|
||||
this.Window.Title = "Ryujinx";
|
||||
|
||||
_listStatusBox.ShowAll();
|
||||
|
||||
UpdateColumns();
|
||||
UpdateGameTable();
|
||||
|
||||
Task.Run(RefreshFirmwareLabel);
|
||||
});
|
||||
|
||||
device.Dispose();
|
||||
|
||||
_emulationContext = null;
|
||||
_gameLoaded = false;
|
||||
_gLWidget = null;
|
||||
|
||||
DiscordIntegrationModule.SwitchToMainMenu();
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
RecreateFooterForMenu();
|
||||
|
||||
UpdateColumns();
|
||||
UpdateGameTable();
|
||||
|
||||
Task.Run(RefreshFirmwareLabel);
|
||||
|
||||
_stopEmulation.Sensitive = false;
|
||||
_firmwareInstallFile.Sensitive = true;
|
||||
_firmwareInstallDirectory.Sensitive = true;
|
||||
});
|
||||
}
|
||||
|
||||
_screenExitStatus.Set();
|
||||
private void RecreateFooterForMenu()
|
||||
{
|
||||
_footerBox.Add(_listStatusBox);
|
||||
}
|
||||
|
||||
private void ClearFooterForGameRender()
|
||||
{
|
||||
_footerBox.Remove(_listStatusBox);
|
||||
}
|
||||
|
||||
public void ToggleExtraWidgets(bool show)
|
||||
|
@ -469,7 +476,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
bool fullScreenToggled = this.Window.State.HasFlag(Gdk.WindowState.Fullscreen);
|
||||
|
||||
_fullScreen.Label = !fullScreenToggled ? "Exit Fullscreen" : "Enter Fullscreen";
|
||||
_fullScreen.Label = fullScreenToggled ? "Exit Fullscreen" : "Enter Fullscreen";
|
||||
}
|
||||
|
||||
private static void UpdateGameMetadata(string titleId)
|
||||
|
@ -506,8 +513,11 @@ namespace Ryujinx.Ui
|
|||
|
||||
if (_gLWidget != null)
|
||||
{
|
||||
// We tell the widget that we are exiting
|
||||
_gLWidget.Exit();
|
||||
_screenExitStatus.WaitOne();
|
||||
|
||||
// Wait for the other thread to dispose the HLE context before exiting.
|
||||
_deviceExitStatus.WaitOne();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -874,16 +884,12 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
Fullscreen();
|
||||
|
||||
_fullScreen.Label = "Exit Fullscreen";
|
||||
|
||||
ToggleExtraWidgets(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Unfullscreen();
|
||||
|
||||
_fullScreen.Label = "Enter Fullscreen";
|
||||
|
||||
ToggleExtraWidgets(true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
<property name="title" translatable="yes">Ryujinx</property>
|
||||
<property name="window_position">center</property>
|
||||
<property name="default_width">1280</property>
|
||||
<property name="default_height">750</property>
|
||||
<property name="default_height">760</property>
|
||||
<child type="titlebar">
|
||||
<placeholder/>
|
||||
</child>
|
||||
|
@ -357,7 +357,7 @@
|
|||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkBox" id="MainBox">
|
||||
<object class="GtkBox" id="_mainBox">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="orientation">vertical</property>
|
||||
|
@ -403,6 +403,8 @@
|
|||
<object class="GtkBox" id="_footerBox">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="width_request">1280</property>
|
||||
<property name="height_request">19</property>
|
||||
<child>
|
||||
<object class="GtkBox" id="_listStatusBox">
|
||||
<property name="visible">True</property>
|
||||
|
|
Loading…
Reference in a new issue