Implement alpha test using legacy functions (#1426)

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gdkchan 2020-07-28 18:30:08 -03:00 committed by GitHub
parent 938c06c652
commit 43c13057da
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 39 additions and 13 deletions

View file

@ -31,6 +31,8 @@ namespace Ryujinx.Graphics.GAL
void EndTransformFeedback(); void EndTransformFeedback();
void SetAlphaTest(bool enable, float reference, CompareOp op);
void SetBlendState(int index, BlendDescriptor blend); void SetBlendState(int index, BlendDescriptor blend);
void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp); void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
@ -61,9 +63,7 @@ namespace Ryujinx.Graphics.GAL
void SetRasterizerDiscard(bool discard); void SetRasterizerDiscard(bool discard);
void SetRenderTargetScale(float scale); void SetRenderTargetScale(float scale);
void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask); void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
void SetRenderTargets(ITexture[] colors, ITexture depthStencil); void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
void SetSampler(int index, ShaderStage stage, ISampler sampler); void SetSampler(int index, ShaderStage stage, ISampler sampler);

View file

@ -164,6 +164,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateDepthClampState(state); UpdateDepthClampState(state);
} }
if (state.QueryModified(MethodOffset.AlphaTestEnable,
MethodOffset.AlphaTestRef,
MethodOffset.AlphaTestFunc))
{
UpdateAlphaTestState(state);
}
if (state.QueryModified(MethodOffset.DepthTestEnable, if (state.QueryModified(MethodOffset.DepthTestEnable,
MethodOffset.DepthWriteEnable, MethodOffset.DepthWriteEnable,
MethodOffset.DepthTestFunc)) MethodOffset.DepthTestFunc))
@ -372,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (dsEnable) if (dsEnable)
{ {
var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState); var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
var dsSize = state.Get<Size3D> (MethodOffset.RtDepthStencilSize); var dsSize = state.Get<Size3D>(MethodOffset.RtDepthStencilSize);
depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY); depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY);
} }
@ -450,6 +457,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
_context.Renderer.Pipeline.SetDepthClamp((clip & ViewVolumeClipControl.DepthClampDisabled) == 0); _context.Renderer.Pipeline.SetDepthClamp((clip & ViewVolumeClipControl.DepthClampDisabled) == 0);
} }
/// <summary>
/// Updates host alpha test state based on current GPU state.
/// </summary>
/// <param name="state">Current GPU state</param>
private void UpdateAlphaTestState(GpuState state)
{
_context.Renderer.Pipeline.SetAlphaTest(
state.Get<Boolean32>(MethodOffset.AlphaTestEnable),
state.Get<float>(MethodOffset.AlphaTestRef),
state.Get<CompareOp>(MethodOffset.AlphaTestFunc));
}
/// <summary> /// <summary>
/// Updates host depth test state based on current GPU state. /// Updates host depth test state based on current GPU state.
/// </summary> /// </summary>
@ -577,8 +596,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="state">Current GPU state</param> /// <param name="state">Current GPU state</param>
private void UpdateStencilTestState(GpuState state) private void UpdateStencilTestState(GpuState state)
{ {
var backMasks = state.Get<StencilBackMasks> (MethodOffset.StencilBackMasks); var backMasks = state.Get<StencilBackMasks>(MethodOffset.StencilBackMasks);
var test = state.Get<StencilTestState> (MethodOffset.StencilTestState); var test = state.Get<StencilTestState>(MethodOffset.StencilTestState);
var backTest = state.Get<StencilBackTestState>(MethodOffset.StencilBackTestState); var backTest = state.Get<StencilBackTestState>(MethodOffset.StencilBackTestState);
CompareOp backFunc; CompareOp backFunc;

View file

@ -52,8 +52,11 @@ namespace Ryujinx.Graphics.Gpu.State
DepthTestEnable = 0x4b3, DepthTestEnable = 0x4b3,
BlendIndependent = 0x4b9, BlendIndependent = 0x4b9,
DepthWriteEnable = 0x4ba, DepthWriteEnable = 0x4ba,
AlphaTestEnable = 0x4bb,
VbElementU8 = 0x4c1, VbElementU8 = 0x4c1,
DepthTestFunc = 0x4c3, DepthTestFunc = 0x4c3,
AlphaTestRef = 0x4c4,
AlphaTestFunc = 0x4c5,
BlendConstant = 0x4c7, BlendConstant = 0x4c7,
BlendStateCommon = 0x4cf, BlendStateCommon = 0x4cf,
BlendEnableCommon = 0x4d7, BlendEnableCommon = 0x4d7,

View file

@ -157,7 +157,6 @@ namespace Ryujinx.Graphics.OpenGL
if (!_program.IsLinked) if (!_program.IsLinked)
{ {
Logger.PrintDebug(LogClass.Gpu, "Dispatch error, shader not linked."); Logger.PrintDebug(LogClass.Gpu, "Dispatch error, shader not linked.");
return; return;
} }
@ -171,7 +170,6 @@ namespace Ryujinx.Graphics.OpenGL
if (!_program.IsLinked) if (!_program.IsLinked)
{ {
Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked."); Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
return; return;
} }
@ -290,7 +288,6 @@ namespace Ryujinx.Graphics.OpenGL
if (!_program.IsLinked) if (!_program.IsLinked)
{ {
Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked."); Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
return; return;
} }
@ -527,12 +524,23 @@ namespace Ryujinx.Graphics.OpenGL
_tfEnabled = false; _tfEnabled = false;
} }
public void SetAlphaTest(bool enable, float reference, CompareOp op)
{
if (!enable)
{
GL.Disable(EnableCap.AlphaTest);
return;
}
GL.AlphaFunc((AlphaFunction)op.Convert(), reference);
GL.Enable(EnableCap.AlphaTest);
}
public void SetBlendState(int index, BlendDescriptor blend) public void SetBlendState(int index, BlendDescriptor blend)
{ {
if (!blend.Enable) if (!blend.Enable)
{ {
GL.Disable(IndexedEnableCap.Blend, index); GL.Disable(IndexedEnableCap.Blend, index);
return; return;
} }
@ -658,7 +666,6 @@ namespace Ryujinx.Graphics.OpenGL
if (!enable) if (!enable)
{ {
GL.Disable(EnableCap.CullFace); GL.Disable(EnableCap.CullFace);
return; return;
} }
@ -742,7 +749,6 @@ namespace Ryujinx.Graphics.OpenGL
if (!enable) if (!enable)
{ {
GL.Disable(EnableCap.PrimitiveRestart); GL.Disable(EnableCap.PrimitiveRestart);
return; return;
} }
@ -874,7 +880,6 @@ namespace Ryujinx.Graphics.OpenGL
if (!stencilTest.TestEnable) if (!stencilTest.TestEnable)
{ {
GL.Disable(EnableCap.StencilTest); GL.Disable(EnableCap.StencilTest);
return; return;
} }
@ -1077,7 +1082,6 @@ namespace Ryujinx.Graphics.OpenGL
if (buffer.Handle == null) if (buffer.Handle == null)
{ {
GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0); GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0);
return; return;
} }