forked from Mirror/Ryujinx
Ignore ZR target texture color registers on shader
This commit is contained in:
parent
7cda630aba
commit
5f0dd965bf
1 changed files with 8 additions and 3 deletions
|
@ -95,6 +95,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
Dst.Index += Ch & 1;
|
||||
|
||||
if (Dst.Index >= ShaderIrOperGpr.ZRIndex)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue