forked from Mirror/Ryujinx
Pin audio renderer update output buffers (#6633)
This commit is contained in:
parent
c1b0ab805a
commit
7a971edb57
1 changed files with 3 additions and 0 deletions
|
@ -61,6 +61,9 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
|
|||
[Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Memory<byte> performanceOutput,
|
||||
[Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySequence<byte> input)
|
||||
{
|
||||
using MemoryHandle outputHandle = output.Pin();
|
||||
using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
|
||||
|
||||
Result result = new Result((int)_renderSystem.Update(output, performanceOutput, input));
|
||||
|
||||
return result;
|
||||
|
|
Loading…
Reference in a new issue