forked from Mirror/Ryujinx
This reverts commit 2b5abac809
.
This commit is contained in:
parent
2b5abac809
commit
8a363b5df2
4 changed files with 18 additions and 13 deletions
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@ -597,6 +597,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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else if (activeDevice.Type == DeviceType.Controller)
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else if (activeDevice.Type == DeviceType.Controller)
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{
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{
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bool isNintendoStyle = Devices.ToList().Find(x => x.Id == activeDevice.Id).Name.Contains("Nintendo");
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string id = activeDevice.Id.Split(" ")[0];
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string id = activeDevice.Id.Split(" ")[0];
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config = new StandardControllerInputConfig
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config = new StandardControllerInputConfig
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@ -631,10 +633,10 @@ namespace Ryujinx.Ava.UI.ViewModels
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},
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},
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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{
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ButtonA = ConfigGamepadInputId.B,
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ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
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ButtonB = ConfigGamepadInputId.A,
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ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
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ButtonX = ConfigGamepadInputId.Y,
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ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
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ButtonY = ConfigGamepadInputId.X,
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ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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@ -195,6 +195,8 @@ namespace Ryujinx.Headless.SDL2
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}
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}
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else
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else
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{
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{
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bool isNintendoStyle = gamepadName.Contains("Nintendo");
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config = new StandardControllerInputConfig
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config = new StandardControllerInputConfig
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{
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{
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Version = InputConfig.CurrentVersion,
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Version = InputConfig.CurrentVersion,
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@ -230,10 +232,10 @@ namespace Ryujinx.Headless.SDL2
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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{
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ButtonA = ConfigGamepadInputId.B,
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ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
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ButtonB = ConfigGamepadInputId.A,
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ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
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ButtonX = ConfigGamepadInputId.Y,
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ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
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ButtonY = ConfigGamepadInputId.X,
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ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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@ -60,7 +60,6 @@ namespace Ryujinx.SDL2.Common
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
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SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
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SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
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SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
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@ -1035,6 +1035,8 @@ namespace Ryujinx.Ui.Windows
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}
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}
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else if (_inputDevice.ActiveId.StartsWith("controller"))
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else if (_inputDevice.ActiveId.StartsWith("controller"))
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{
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{
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bool isNintendoStyle = _inputDevice.ActiveText.Contains("Nintendo");
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config = new StandardControllerInputConfig
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config = new StandardControllerInputConfig
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{
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{
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Version = InputConfig.CurrentVersion,
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Version = InputConfig.CurrentVersion,
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@ -1070,10 +1072,10 @@ namespace Ryujinx.Ui.Windows
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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{
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ButtonA = ConfigGamepadInputId.B,
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ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
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ButtonB = ConfigGamepadInputId.A,
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ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
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ButtonX = ConfigGamepadInputId.Y,
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ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
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ButtonY = ConfigGamepadInputId.X,
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ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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