forked from Mirror/Ryujinx
GAL: Fix sampler leaks on exit (#2353)
Before this, all samplers instance were leaking on exit because the dispose method was never getting called. This fix this issue by making TextureBindingsManager disposable and calling the dispose method in the TextureManager.
This commit is contained in:
parent
60cf3dfebc
commit
afd68d4c6c
2 changed files with 14 additions and 2 deletions
|
@ -1,13 +1,14 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.State;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
/// <summary>
|
||||
/// Texture bindings manager.
|
||||
/// </summary>
|
||||
class TextureBindingsManager
|
||||
class TextureBindingsManager : IDisposable
|
||||
{
|
||||
private const int HandleHigh = 16;
|
||||
private const int HandleMask = (1 << HandleHigh) - 1;
|
||||
|
@ -505,5 +506,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
_rebind = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes all textures and samplers in the cache.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
_samplerPool?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1286,7 +1286,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes all textures in the cache.
|
||||
/// Disposes all textures and samplers in the cache.
|
||||
/// It's an error to use the texture manager after disposal.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
|
@ -1297,6 +1297,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
texture.Dispose();
|
||||
}
|
||||
|
||||
_cpBindingsManager.Dispose();
|
||||
_gpBindingsManager.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue