forked from Mirror/Ryujinx
Update ITimeZoneService.cs
Fix typo
This commit is contained in:
parent
241b46540d
commit
ed075ae3cd
1 changed files with 1 additions and 1 deletions
|
@ -117,7 +117,7 @@ namespace Ryujinx.HLE.OsHle.Services.Time
|
|||
TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID);
|
||||
byte[] TzData = Encoding.ASCII.GetBytes(Info.Id);
|
||||
|
||||
// FIXME: This is not in ANY cases accurate, but the games don't about the content of the buffer, they only pass it.
|
||||
// FIXME: This is not in ANY cases accurate, but the games don't care about the content of the buffer, they only pass it.
|
||||
// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
|
||||
Context.Memory.WriteBytes(BufferPosition, TzData);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue