forked from Mirror/Ryujinx
Initial support for shader attribute indexing (#2546)
* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
This commit is contained in:
parent
ec3e848d79
commit
ee1038e542
22 changed files with 298 additions and 86 deletions
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2542;
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private const ulong ShaderCodeGenVersion = 2546;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -1,9 +0,0 @@
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namespace Ryujinx.Graphics.Shader.CodeGen
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{
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static class Constants
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{
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public const int MaxShaderStorageBuffers = 16;
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public const int ConstantBufferSize = 0x10000; // In bytes
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}
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}
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@ -402,14 +402,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
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{
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int usedAttribtes = context.Config.UsedInputAttributes;
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while (usedAttribtes != 0)
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing))
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{
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int index = BitOperations.TrailingZeroCount(usedAttribtes);
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string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
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context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
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}
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else
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{
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int usedAttributes = context.Config.UsedInputAttributes;
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while (usedAttributes != 0)
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{
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int index = BitOperations.TrailingZeroCount(usedAttributes);
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DeclareInputAttribute(context, info, index);
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usedAttribtes &= ~(1 << index);
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usedAttributes &= ~(1 << index);
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}
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}
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}
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@ -448,14 +457,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
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{
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int usedAttribtes = context.Config.UsedOutputAttributes;
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while (usedAttribtes != 0)
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
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{
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int index = BitOperations.TrailingZeroCount(usedAttribtes);
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context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
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}
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else
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{
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int usedAttributes = context.Config.UsedOutputAttributes;
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while (usedAttributes != 0)
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{
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int index = BitOperations.TrailingZeroCount(usedAttributes);
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DeclareOutputAttribute(context, index);
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usedAttribtes &= ~(1 << index);
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usedAttributes &= ~(1 << index);
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}
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}
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}
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@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
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{
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dest = OperandManager.GetOutAttributeName(operand, context.Config);
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dest = OperandManager.GetOutAttributeName(operand.Value, context.Config);
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}
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else
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{
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@ -161,6 +161,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.PackHalf2x16:
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return PackHalf2x16(context, operation);
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case Instruction.StoreAttribute:
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return StoreAttribute(context, operation);
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case Instruction.StoreLocal:
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return StoreLocal(context, operation);
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@ -109,6 +109,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor);
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Add(Instruction.Sine, InstType.CallUnary, "sin");
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Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
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Add(Instruction.StoreAttribute, InstType.Special);
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Add(Instruction.StoreLocal, InstType.Special);
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Add(Instruction.StoreShared, InstType.Special);
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Add(Instruction.StoreStorage, InstType.Special);
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@ -137,15 +137,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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if (!(src1 is AstOperand attr) || attr.Type != OperandType.Attribute)
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if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
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{
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throw new InvalidOperationException("First source of LoadAttribute must be a attribute.");
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throw new InvalidOperationException($"First input of {nameof(Instruction.LoadAttribute)} must be a constant operand.");
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}
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string indexExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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string indexExpr = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
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return OperandManager.GetAttributeName(attr, context.Config, isOutAttr: false, indexExpr);
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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return OperandManager.GetAttributeName(baseAttr.Value + (operand.Value << 2), context.Config, isOutAttr: false, indexExpr);
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}
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else
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{
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string attrExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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attrExpr = Enclose(attrExpr, src2, Instruction.ShiftRightS32, isLhs: true);
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return OperandManager.GetAttributeName(attrExpr, context.Config, isOutAttr: false, indexExpr);
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}
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}
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public static string LoadConstant(CodeGenContext context, AstOperation operation)
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@ -154,16 +164,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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IAstNode src2 = operation.GetSource(1);
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string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
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var config = context.Config;
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bool indexElement = !config.GpuAccessor.QueryHostHasVectorIndexingBug();
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if (src1 is AstOperand oper && oper.Type == OperandType.Constant)
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if (src1 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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bool cbIndexable = config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
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return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, config.Stage, cbIndexable, indexElement);
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return OperandManager.GetConstantBufferName(operand.Value, offsetExpr, config.Stage, cbIndexable, indexElement);
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}
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else
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{
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@ -250,6 +259,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
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}
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public static string StoreAttribute(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {nameof(Instruction.StoreAttribute)} must be a constant operand.");
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}
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string attrName;
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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attrName = OperandManager.GetAttributeName(baseAttr.Value + (operand.Value << 2), context.Config, isOutAttr: true);
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}
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else
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{
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string attrExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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attrExpr = Enclose(attrExpr, src2, Instruction.ShiftRightS32, isLhs: true);
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attrName = OperandManager.GetAttributeName(attrExpr, context.Config, isOutAttr: true);
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}
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string value = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
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return $"{attrName} = {value}";
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}
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public static string StoreLocal(CodeGenContext context, AstOperation operation)
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{
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return StoreLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
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@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return operand.Type switch
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{
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OperandType.Argument => GetArgumentName(operand.Value),
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OperandType.Attribute => GetAttributeName(operand, config),
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OperandType.Attribute => GetAttributeName(operand.Value, config),
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OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
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OperandType.ConstantBuffer => GetConstantBufferName(
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operand.CbufSlot,
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@ -142,15 +142,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
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}
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public static string GetOutAttributeName(AstOperand attr, ShaderConfig config)
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public static string GetOutAttributeName(int value, ShaderConfig config)
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{
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return GetAttributeName(attr, config, isOutAttr: true);
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return GetAttributeName(value, config, isOutAttr: true);
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}
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public static string GetAttributeName(AstOperand attr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
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public static string GetAttributeName(int value, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
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{
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int value = attr.Value;
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char swzMask = GetSwizzleMask((value >> 2) & 3);
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if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
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@ -161,7 +159,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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? DefaultNames.OAttributePrefix
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: DefaultNames.IAttributePrefix;
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if ((config.Options.Flags & TranslationFlags.Feedback) != 0)
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if (config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing))
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{
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string name = prefix;
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if (config.Stage == ShaderStage.Geometry && !isOutAttr)
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{
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name += $"[{indexExpr}]";
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}
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return name + $"[{(value >> 4)}]." + swzMask;
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}
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else if (config.Options.Flags.HasFlag(TranslationFlags.Feedback))
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{
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string name = $"{prefix}{(value >> 4)}_{swzMask}";
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@ -231,6 +240,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
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}
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public static string GetAttributeName(string attrExpr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
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{
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string name = isOutAttr
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? DefaultNames.OAttributePrefix
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: DefaultNames.IAttributePrefix;
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if (config.Stage == ShaderStage.Geometry && !isOutAttr)
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{
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name += $"[{indexExpr}]";
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}
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return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
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}
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public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
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{
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if (cbIndexable)
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public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node)
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{
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if (node is AstOperation operation)
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{
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if (operation.Inst == Instruction.LoadAttribute)
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{
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// Load attribute basically just returns the attribute value.
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// Some built-in attributes may have different types, so we need
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// to return the type based on the attribute that is being read.
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if (operation.Inst == Instruction.LoadAttribute)
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if (operation.GetSource(0) is AstOperand operand && operand.Type == OperandType.Constant)
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{
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return GetOperandVarType((AstOperand)operation.GetSource(0));
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if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
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{
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return builtInAttr.Type;
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}
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}
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return OperandInfo.GetVarType(OperandType.Attribute);
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}
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else if (operation.Inst == Instruction.Call)
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{
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10
Ryujinx.Graphics.Shader/Constants.cs
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10
Ryujinx.Graphics.Shader/Constants.cs
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namespace Ryujinx.Graphics.Shader
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{
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static class Constants
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{
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public const int ConstantBufferSize = 0x10000; // In bytes
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public const int MaxAttributes = 16;
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public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
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}
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}
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@ -281,6 +281,33 @@ namespace Ryujinx.Graphics.Shader.Decoders
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// Populate used attributes.
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if (op is IOpCodeAttribute opAttr)
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{
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SetUserAttributeUses(config, opAttr);
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}
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block.OpCodes.Add(op);
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}
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while (!IsControlFlowChange(block.GetLastOp()));
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block.EndAddress = address;
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block.UpdatePushOps();
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}
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private static void SetUserAttributeUses(ShaderConfig config, IOpCodeAttribute opAttr)
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{
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if (opAttr.Indexed)
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{
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if (opAttr.Emitter == InstEmit.Ast)
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{
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config.SetAllOutputUserAttributes();
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}
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else
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{
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config.SetAllInputUserAttributes();
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}
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}
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else
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{
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for (int elemIndex = 0; elemIndex < opAttr.Count; elemIndex++)
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{
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@ -289,7 +316,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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int index = (attr - AttributeConsts.UserAttributeBase) / 16;
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if (op.Emitter == InstEmit.Ast)
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if (opAttr.Emitter == InstEmit.Ast)
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{
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config.SetOutputUserAttribute(index);
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}
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@ -300,14 +327,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
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}
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}
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}
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block.OpCodes.Add(op);
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}
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while (!IsControlFlowChange(block.GetLastOp()));
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block.EndAddress = address;
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block.UpdatePushOps();
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}
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private static bool IsUnconditionalBranch(OpCode opCode)
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@ -1,8 +1,9 @@
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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interface IOpCodeAttribute
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interface IOpCodeAttribute : IOpCode
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{
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int AttributeOffset { get; }
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int Count { get; }
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bool Indexed { get; }
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}
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}
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24
Ryujinx.Graphics.Shader/Decoders/OpCodeAl2p.cs
Normal file
24
Ryujinx.Graphics.Shader/Decoders/OpCodeAl2p.cs
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeAl2p : OpCode, IOpCodeRd, IOpCodeRa
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{
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public Register Rd { get; }
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public Register Ra { get; }
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public Register Predicate44 { get; }
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public int Immediate { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAl2p(emitter, address, opCode);
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public OpCodeAl2p(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Predicate44 = new Register(opCode.Extract(44, 3), RegisterType.Predicate);
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Immediate = ((int)opCode << 1) >> 21;
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}
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}
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}
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@ -5,13 +5,18 @@ namespace Ryujinx.Graphics.Shader.Decoders
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class OpCodeAttribute : OpCodeAluReg, IOpCodeAttribute
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{
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public int AttributeOffset { get; }
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public bool Patch { get; }
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public int Count { get; }
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public bool Phys => !Patch && AttributeOffset == 0 && !Ra.IsRZ;
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public bool Indexed => Phys;
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAttribute(emitter, address, opCode);
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public OpCodeAttribute(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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AttributeOffset = opCode.Extract(20, 10);
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Patch = opCode.Extract(31);
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Count = opCode.Extract(47, 2) + 1;
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}
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}
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@ -7,6 +7,9 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public int AttributeOffset { get; }
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public int Count => 1;
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public bool Idx { get; }
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public bool Indexed => Idx;
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public InterpolationMode Mode { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeIpa(emitter, address, opCode);
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@ -15,6 +18,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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AttributeOffset = opCode.Extract(28, 10);
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Idx = opCode.Extract(38);
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Saturate = opCode.Extract(51);
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Mode = (InterpolationMode)opCode.Extract(54, 2);
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@ -32,6 +32,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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_opCodes = new TableEntry[1 << EncodingBits];
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#region Instructions
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Set("1110111110100x", InstEmit.Al2p, OpCodeAl2p.Create);
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Set("1110111111011x", InstEmit.Ald, OpCodeAttribute.Create);
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Set("1110111111110x", InstEmit.Ast, OpCodeAttribute.Create);
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Set("11101101xxxxxx", InstEmit.Atom, OpCodeAtom.Create);
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@ -15,6 +15,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Shared
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}
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public static void Al2p(EmitterContext context)
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{
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OpCodeAl2p op = (OpCodeAl2p)context.CurrOp;
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if (op.Rd.IsRZ)
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{
|
||||
return;
|
||||
}
|
||||
|
||||
context.Copy(Register(op.Rd), context.IAdd(Register(op.Ra), Const(op.Immediate)));
|
||||
}
|
||||
|
||||
public static void Ald(EmitterContext context)
|
||||
{
|
||||
OpCodeAttribute op = (OpCodeAttribute)context.CurrOp;
|
||||
|
@ -30,11 +42,31 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
break;
|
||||
}
|
||||
|
||||
if (op.Phys)
|
||||
{
|
||||
Operand userAttrOffset = context.ISubtract(GetSrcA(context), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand userAttrIndex = context.ShiftRightU32(userAttrOffset, Const(2));
|
||||
|
||||
context.Copy(Register(rd), context.LoadAttribute(Const(AttributeConsts.UserAttributeBase), userAttrIndex, primVertex));
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.IaIndexing);
|
||||
}
|
||||
else if (op.Rc.IsRZ)
|
||||
{
|
||||
Operand src = Attribute(op.AttributeOffset + index * 4);
|
||||
|
||||
context.FlagAttributeRead(src.Value);
|
||||
|
||||
context.Copy(Register(rd), context.LoadAttribute(src, primVertex));
|
||||
context.Copy(Register(rd), src);
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand src = Const(op.AttributeOffset + index * 4);
|
||||
|
||||
context.FlagAttributeRead(src.Value);
|
||||
|
||||
context.Copy(Register(rd), context.LoadAttribute(src, Const(0), primVertex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -51,6 +83,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
Register rd = new Register(op.Rd.Index + index, RegisterType.Gpr);
|
||||
|
||||
if (op.Phys)
|
||||
{
|
||||
Operand userAttrOffset = context.ISubtract(GetSrcA(context), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand userAttrIndex = context.ShiftRightU32(userAttrOffset, Const(2));
|
||||
|
||||
context.StoreAttribute(Const(AttributeConsts.UserAttributeBase), userAttrIndex, Register(rd));
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.OaIndexing);
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand dest = Attribute(op.AttributeOffset + index * 4);
|
||||
|
||||
context.FlagAttributeWritten(dest.Value);
|
||||
|
@ -58,6 +101,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.Copy(dest, Register(rd));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Atom(EmitterContext context)
|
||||
{
|
||||
|
@ -136,7 +180,21 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.FlagAttributeRead(op.AttributeOffset);
|
||||
|
||||
Operand res = Attribute(op.AttributeOffset);
|
||||
Operand res;
|
||||
|
||||
if (op.Idx)
|
||||
{
|
||||
Operand userAttrOffset = context.ISubtract(GetSrcA(context), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand userAttrIndex = context.ShiftRightU32(userAttrOffset, Const(2));
|
||||
|
||||
res = context.LoadAttribute(Const(AttributeConsts.UserAttributeBase), userAttrIndex, Const(0));
|
||||
res = context.FPMultiply(res, Attribute(AttributeConsts.PositionW));
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.IaIndexing);
|
||||
}
|
||||
else
|
||||
{
|
||||
res = Attribute(op.AttributeOffset);
|
||||
|
||||
if (op.AttributeOffset >= AttributeConsts.UserAttributeBase &&
|
||||
op.AttributeOffset < AttributeConsts.UserAttributeEnd)
|
||||
|
@ -148,6 +206,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
res = context.FPMultiply(res, Attribute(AttributeConsts.PositionW));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (op.Mode == InterpolationMode.Default)
|
||||
{
|
||||
|
|
|
@ -108,6 +108,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
ShuffleXor,
|
||||
Sine,
|
||||
SquareRoot,
|
||||
StoreAttribute,
|
||||
StoreGlobal,
|
||||
StoreLocal,
|
||||
StoreShared,
|
||||
|
|
|
@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.ImageLoad, VariableType.F32);
|
||||
Add(Instruction.ImageStore, VariableType.None);
|
||||
Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
|
||||
Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LoadLocal, VariableType.U32, VariableType.S32);
|
||||
|
@ -115,6 +115,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
|
||||
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.StoreAttribute, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
|
||||
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreShared, VariableType.None, VariableType.S32, VariableType.U32);
|
||||
|
|
|
@ -511,9 +511,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.IsNan, Local(), a);
|
||||
}
|
||||
|
||||
public static Operand LoadAttribute(this EmitterContext context, Operand a, Operand b)
|
||||
public static Operand LoadAttribute(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.LoadAttribute, Local(), a, b);
|
||||
return context.Add(Instruction.LoadAttribute, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand LoadConstant(this EmitterContext context, Operand a, Operand b)
|
||||
|
@ -617,6 +617,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.ShuffleXor, (Local(), Local()), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand StoreAttribute(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.StoreAttribute, null, a, b, c);
|
||||
}
|
||||
|
||||
public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.StoreGlobal, null, a, b, c);
|
||||
|
|
|
@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
Bindless = 1 << 2,
|
||||
InstanceId = 1 << 3,
|
||||
CbIndexing = 1 << 4
|
||||
CbIndexing = 1 << 4,
|
||||
IaIndexing = 1 << 5,
|
||||
OaIndexing = 1 << 6
|
||||
}
|
||||
}
|
||||
|
|
|
@ -219,6 +219,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
public void SetAllInputUserAttributes()
|
||||
{
|
||||
UsedInputAttributes |= Constants.AllAttributesMask;
|
||||
}
|
||||
|
||||
public void SetAllOutputUserAttributes()
|
||||
{
|
||||
UsedOutputAttributes |= Constants.AllAttributesMask;
|
||||
}
|
||||
|
||||
public void SetClipDistanceWritten(int index)
|
||||
{
|
||||
ClipDistancesWritten |= (byte)(1 << index);
|
||||
|
|
|
@ -102,21 +102,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
Operand temp = temps[(src.Value - AttributeConsts.UserAttributeBase) / 4];
|
||||
|
||||
if (temp != null)
|
||||
{
|
||||
// TODO: LoadAttribute should accept any integer value as first argument,
|
||||
// then we don't need special case here. Right now it expects the first
|
||||
// operand to be of type "attribute".
|
||||
if ((operation.Inst & Instruction.Mask) == Instruction.LoadAttribute)
|
||||
{
|
||||
operation.TurnIntoCopy(temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
operation.SetSource(srcIndex, temp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ops.Add(operation);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue