Thomas Guillemard
c2c765b30f
hbabi: Implement argv ( #272 )
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This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.
This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
2018-07-17 16:14:27 -03:00
ReinUsesLisp
3e13b40b35
Add config key to dump shaders in local directory ( #265 )
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* Add config key to dump shaders in local directory
* Address feedback
2018-07-15 19:37:27 -03:00
ReinUsesLisp
cd18ab29df
Loop GLScreen with custom method ( #244 )
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* Loop GLScreen with custom method
* Fix deadlocks
* Fix screen resizing
* Change event to bool
* Try to fix quitting error
* Set title from main thread
* Queue max 1 vsync, fix high FPS after a slowdown
2018-07-12 14:03:52 -03:00
John Clemis
d24ea0d51b
Add Controller Support ( #196 )
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* Added Basic Controller Support
* Added Extra Configuration Options
Added a GamePad_Enable option and GamePad_Index option
* Revert "Added Extra Configuration Options"
This reverts commit 6cc56bfe7e
.
* Revert "Revert "Added Extra Configuration Options""
This reverts commit 4809e5effe
.
* Forgot to change the Gamepad Index
* Added Configuration for the A B X Y Buttons
* Added Button Configuration for all other Buttons
* Added Basic Joystick Configuration
* Fixed Joystick Axis Problems
Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left)
* Refactored all of the button mapping code
* Changes in compliance with review
* Changes in compliance with review
* Fixed problems in the configuration file with different regions
* Changes in compliance with review
2018-07-02 19:08:54 -03:00
Thomas Guillemard
2f25b34941
Add linux-x64 to RID property to make tests works on linux ( #205 )
2018-06-30 12:43:04 -03:00
gdkchan
e7559f128f
Small OpenGL Renderer refactoring ( #177 )
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
ReinUsesLisp
a4020bb398
Port from OpenTK.NETCore to OpenTK.NetStandard ( #176 )
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* Minor code changes
* Forgot to remove a method
2018-06-21 18:10:19 -03:00
gdkchan
76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
gdkchan
f9f111bc85
Add intrinsics support ( #121 )
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* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
gdkchan
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
gdkchan
a8ba340dde
Improved logging ( #103 )
2018-04-24 15:57:39 -03:00
gdkchan
b9af34f3dd
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
emmauss
b334aab435
Add special log for stubs ( #81 )
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* add stub loglevel
* add log for stubbed methods
2018-04-16 21:24:42 -03:00
gdkchan
494e6dfa1e
[GPU] Set frame buffer texture size to window size
2018-04-14 01:31:27 -03:00
emmauss
bbcad307bd
Add logclass, made changes to logging calls ( #79 )
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* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan
435f9ffad8
[HLE] Fix hid issues on some games
2018-04-13 17:39:45 -03:00
gdkchan
c8c86a3854
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan
081ede2a9a
Support the .romfs extension aswell
2018-04-06 02:02:13 -03:00
gdkchan
d4a3e8267b
Allow enabling/disabling memory checks on config file
2018-03-20 18:42:13 -03:00
gdkchan
4314a8f3e5
[WIP] Add support for events ( #60 )
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* Add support for events, move concept of domains to IpcService
* Support waiting for KThread, remove some test code, other tweaks
* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan
79a5939734
Improvements to audout ( #58 )
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* Some audout refactoring and improvements
* More audio improvements
* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
gdkchan
3777fb44cf
Allow to enable/disable memory checks even on release mode through the flag, return error for invalid addresses on SvcMap*Memory svcs, do not return error on SvcQueryMemory (instead, return reserved for the end of the address space), other minor tweaks
2018-03-10 20:39:16 -03:00
emmauss
4038e63de1
Implement basic performance statistics ( #53 )
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* implement basic frame time stats
* added game frame time
* made performancestatictics class non-static
* report average framerate instead of current framerate
2018-03-06 17:18:49 -03:00
gdkchan
344fc8a55d
Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen
2018-03-04 20:32:18 -03:00
gdkchan
8dcffe6a51
Fix hid touch screen timestamp, add more log info
2018-03-04 00:06:44 -03:00
gdkchan
c14c69a10c
Refactor HID, fix issues ( #48 )
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* Refactor HID, fix issues
* Fix on touch screen code with wrong offset
* Don't use magic values
* Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-02 22:49:17 -03:00
Ac_K
e174100474
Implement many objects, improve logging. ( #42 )
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* Implement many objects, improve logging.
Change and rename folders of Services
Add Logging of IpcMessage.
Add "lm" Log Service.
Parse Errors of SetTerminateResult
Add Svc Calls.
Add many object implementations.
* Corrections
Forgotten Debug Conf
* Corrections 2
* Corrections 3
* Corrections 4
2018-02-25 15:58:16 -03:00
gdkchan
31b35a9645
Add FABD (scalar), ADCS, SBCS instructions, update config with better default control mappings, update readme with the new mappings
2018-02-24 18:47:08 -03:00
gdkchan
3936c93448
Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
2018-02-23 21:59:38 -03:00
gdkchan
2ed733b1d5
Somewhat better NvFlinger (I guess) ( fixes #30 )
2018-02-23 18:48:27 -03:00
emmauss
1b33e2f1d4
implement single tap touchscreen ( #34 )
2018-02-22 10:28:27 -03:00
gdkchan
b2f733da78
FspSrv improvements, also fix ImageEnd for NROs without a MOD0 section
2018-02-21 18:56:52 -03:00
emmauss
62b827f474
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
gdkchan
cb665bb715
Add FDIV (vector) instruction
2018-02-20 16:04:22 -03:00
gdkchan
b4a1cfde10
Add SMULL (vector), USHR (scalar), FCCMPE, FNMSUB, fixed a some instructions
2018-02-20 14:39:03 -03:00
Ezekiel Bethel
01b7538560
Lots of FS HLE fixes and implementation of missing functions/objects. ( #24 )
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* Initial pass - fixes IFileSystem OpenFile, implements IFileSystem CreateFile/DeleteFile, fixes IFile Read and implements IFile GetSize/SetSize
* Implement IFileSystem Directory* methods, as well as RenameFile. Add IDirectory, and implement its Read and GetEntryCount methods.
* missing TODO
* hey, this is kinda bad
* Update IDirectory.cs
Fixed :)
* Some cleanups to IDirectory, fix for OpenDirectory on a non-existent directory.
* Item -> Index
* This should work.
* Update IDirectory.cs
Marshalling version
2018-02-20 08:03:04 -03:00
Kurt
068f9bff2e
Misc language usage simplifications ( #26 )
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un-nest some logic
add some xmldoc
simplify ini parse
2018-02-20 07:54:00 -03:00
Merry
dff28df84e
Resize display to window size ( #27 )
2018-02-20 07:52:35 -03:00
Merry
1039797c30
Implement Zip1, Zip2 ( #25 )
2018-02-20 07:41:55 -03:00
gdkchan
770cb4b655
Somewhat better scheduler I guess
2018-02-19 16:37:13 -03:00
gdkchan
f35d286c8d
Rename ARegisters to AThreadState
2018-02-18 16:28:07 -03:00
gdkchan
5a0396efaf
Minor cpu fixes
2018-02-18 16:01:21 -03:00
gdkchan
3872ae034d
Add MLS (vector) instruction, fix mistake introduced on last commit
2018-02-18 02:13:42 -03:00
gdkchan
1c44d9f66d
Fix for some SIMD issues
2018-02-18 01:57:33 -03:00
Ac_K
f469b968a8
HID Implementation ( #20 )
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* Basic HID Implementation
* Basic HID Implementation in Config
* HID Corrections
* HID Corrections 2
2018-02-17 20:54:19 -03:00
gdkchan
595e7ee588
Add FCVTAS and FCVTAU instructions
2018-02-17 18:59:37 -03:00
gdkchan
ebddc40550
Add events to shared memory, make it work better with direct memory
2018-02-17 18:36:08 -03:00
gdkchan
161193e113
CPU refactoring - move SIMD (scalar and vector) instructions to separate files by category, remove AILConv and use only the methods inside SIMD helper to extract/insert vector elements
2018-02-17 18:06:11 -03:00
Ac_K
b3e47b5712
Update new informations in IAudioOut ( #19 )
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* Update new informations in IAudioOut
* Update IAudioOut.cs
2018-02-15 23:19:29 -03:00
Merry
1bfe6a9c22
Add some tests ( #18 )
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* Add tests
* Add some simple Alu instruction tests
* travis: Run tests
* CpuTest: Add TearDown
2018-02-15 21:04:38 -03:00
Cristian Carlesso
1df2c5ce7f
Gracefully close the app on exit ( #12 )
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* Gracefully close the app on exit
* Application tear down
instead of calling Environment.Exit(0); do a better tear down of the application
2018-02-15 09:16:16 -03:00
gdkchan
be1d01bf7d
Shouldn't have undone this
2018-02-15 01:35:44 -03:00
gdkchan
7c314eadcf
Emit CIL directly for more SIMD instructions, add UCVTF (vector, scalar) and UZP2, fix XTN (?)
2018-02-15 01:32:25 -03:00
Merry
7c4346685c
AInstEmitAluHelper: Simplify EmitAddsVCheck ( #14 )
2018-02-14 19:01:36 -03:00
Merry
7791e1fe36
AInstEmitAluHelper: Simplify EmitSubsCCheck ( #15 )
2018-02-14 19:01:21 -03:00
gdkchan
7ed1153062
Add SHRN instruction, and fix ADDV
2018-02-14 02:43:21 -03:00
gdkchan
f68696dc4a
Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments
2018-02-13 23:43:08 -03:00
gdkchan
7d11a146c0
Generate CIL for SCVTF (vector), add undefined encodings for some instructions
2018-02-12 00:37:20 -03:00
Stary 2001
2f2b60db4c
Make HSessionObj implement IDisposable ( #10 )
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* Make HSessionObj implement IDisposable, so that objects that have handles created to them are disposed when the handles are closed.
* Spelling fix: GenertateObjectId -> GenerateObjectId
2018-02-10 15:31:40 -03:00
gdkchan
55743c0cba
Only throw undefined instruction exception at execution, not at translation stage
2018-02-10 14:20:46 -03:00
gdkchan
9f612682e0
Add BRK on the opcode table
2018-02-10 12:16:48 -03:00
gdkchan
9063766ed6
Add BRK instruction, fix wrong namespace on one of Am interfaces, and disable Debug/Trace logs by default
2018-02-10 10:24:16 -03:00
gdkchan
276f9f6d48
Completely remove static methods inside Ipc interfaces, also remove GetObject method from ServiceCtx as it is no longer needed with this change
2018-02-09 23:31:26 -03:00
gdkchan
3d0b4d345f
Fix bad rename
2018-02-09 21:23:16 -03:00
gdkchan
322f28668d
Ipc refactor ( #9 )
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* Start refactoring IPC objects (started with IFile and IFileSystem)
* End refactoring IPC objects (#8 )
* End refactoring IPC objects
* End refactoring IPC objects
corrections
2018-02-09 21:14:55 -03:00
gdkchan
7f4a190665
Fixes to memory management
2018-02-09 21:13:18 -03:00
gdkchan
ccc9ce1908
Move a few more SIMD instructions to emit CIL directly instead of a method call
2018-02-09 17:14:47 -03:00
Ac_K
12e263f8b2
Logging Improvements ( #7 )
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* Logging Improvements
Add Trace functions to SVC.
Add function to get the function name who called.
2018-02-09 16:39:50 -03:00
gdkchan
6a3aa6cd88
Add FVCTZS (fixed point variant) and LD1 (single structure variant) instructions
2018-02-09 00:26:20 -03:00
Ac_K
ebbccfcdbf
config bugfix ( #6 )
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Include Ryujinx.conf file to the build folder.
Fix the Ryujinx.conf filepath.
2018-02-09 00:23:20 -03:00
Ac_K
5ecfb5c657
Add internal Config support ( #5 )
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* Add internal Logging support
Add class Logging.
Replace all Console.WriteLine() to looks better.
Add informations inside Windows Titles.
* Revert "Add internal Logging support"
This reverts commit 275d363aaf
.
* Add internal Logging support
Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.
* Add internal Logging support2
Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.
* Add internal Config support
Add Config Class.
Add Ryujinx.conf file (Ini file).
Use the Config Class inside Logging.
* Add internal Config support
Add Config Class.
Add Ryujinx.conf file (Ini file).
Use the Config Class inside Logging.
2018-02-08 23:47:32 -03:00
Ac_K
aba75186e9
Copy Paste mistake ( #4 )
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Logging.Warn instead of Logging.Warning
2018-02-08 21:51:13 -03:00
Ac_K
9e8f02b66d
Add internal Logging support ( #3 )
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* Add internal Logging support
Add class Logging.
Replace all Console.WriteLine() to looks better.
Add informations inside Windows Titles.
* Revert "Add internal Logging support"
This reverts commit 275d363aaf
.
* Add internal Logging support
Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.
* Add internal Logging support2
Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.
2018-02-08 21:43:22 -03:00
gdkchan
ae91da5b60
Merge pull request #2 from gdkchan/direct_memory
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Removed parts of the MMU functionality to use memory directly (faster…
2018-02-08 20:20:01 -03:00
AcK77
44a87bc78e
Basic audio support2
2018-02-08 18:20:07 +01:00
AcK77
9f2aea4059
Basic audio support
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Implement IAudioOut.
Small corrections on AudIAudioRenderer.
Add glitched audio playback support through OpenAL.
2018-02-08 17:52:02 +01:00
gdkchan
64d34f2882
Fix a copy-paste bug on Ins_V
2018-02-07 21:53:23 -03:00
gdkchan
d0954564cd
Add ADC and SBC instructions
2018-02-07 20:46:36 -03:00
gdkchan
79f028e410
Add FMADD and FMSUB instructions
2018-02-07 20:07:16 -03:00
gdkchan
768b573772
Add FMOV (scalar, register) and FCMPE instructions
2018-02-07 19:43:52 -03:00
gdkchan
18ac1c4045
Removed parts of the MMU functionality to use memory directly (faster, but potentially more dangerous, WIP), also changed the Shl/Sshr immediate instructions to use IL instead of calling the method
2018-02-07 13:44:48 -03:00
gdkchan
d77d691381
Implement SSHL instruction, fix exception on FMAX/FMIN, and use a better exception message for undefined/unimplemented instructions
2018-02-07 09:38:43 -03:00
gdkchan
b99e808791
Support loading NSO/NRO without a MOD0 header, stub some functions, support more ids on SvcGetInfo
2018-02-06 20:28:32 -03:00
gdkchan
2347c44bbf
Improve access to system registers by using properties, also use exclusive region granularity on exclusive load/stores, and ensure that acquires without releases won't hold the address forever, remove unused ALU rev method
2018-02-06 12:15:08 -03:00
gdkchan
b7e1d9930d
aloha
2018-02-04 20:08:20 -03:00