R/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceIn.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

49 lines
1.1 KiB
C#

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
[StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)]
struct VoiceIn
{
public int VoiceSlot;
public int NodeId;
public byte FirstUpdate;
public byte Acquired;
public PlayState PlayState;
public SampleFormat SampleFormat;
public int SampleRate;
public int Priority;
public int Unknown14;
public int ChannelsCount;
public float Pitch;
public float Volume;
public BiquadFilter BiquadFilter0;
public BiquadFilter BiquadFilter1;
public int AppendedWaveBuffersCount;
public int BaseWaveBufferIndex;
public int Unknown44;
public long AdpcmCoeffsPosition;
public long AdpcmCoeffsSize;
public int VoiceDestination;
public int Padding;
public WaveBuffer WaveBuffer0;
public WaveBuffer WaveBuffer1;
public WaveBuffer WaveBuffer2;
public WaveBuffer WaveBuffer3;
}
}