R/Ryujinx.Graphics.Gpu/Shader/Cache/Definition
gdkchan 4770cfa920
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
2021-04-20 12:33:54 +02:00
..
CacheGraphicsApi.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
CacheHashType.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
CacheManifestHeader.cs salieri: Fix missing guest GPU accessor missing on hashes (#1759) 2020-12-01 22:48:31 +01:00
GuestGpuAccessorHeader.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
GuestGpuStateFlags.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
GuestShaderCacheEntry.cs salieri: Fix missing guest GPU accessor missing on hashes (#1759) 2020-12-01 22:48:31 +01:00
GuestShaderCacheEntryHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestShaderCacheHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestShaderCacheTransformFeedbackHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestTextureDescriptor.cs shader cache: Fix invalid virtual address clean up (#1717) 2020-11-17 22:20:17 +01:00
HostShaderCacheEntry.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
HostShaderCacheEntryHeader.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
HostShaderCacheHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00