R/Ryujinx.Graphics/Gal/IGalFrameBuffer.cs
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00

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C#

using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalFrameBuffer
{
void Create(long Key, int Width, int Height);
void Bind(long Key);
void BindTexture(long Key, int Index);
void Set(long Key);
void Set(byte[] Data, int Width, int Height);
void SetTransform(float SX, float SY, float Rotate, float TX, float TY);
void SetWindowSize(int Width, int Height);
void SetViewport(int X, int Y, int Width, int Height);
void Render();
void GetBufferData(long Key, Action<byte[]> Callback);
}
}