forked from Mirror/Ryujinx
b46b63e06a
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
18 lines
582 B
C#
18 lines
582 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|
{
|
|
struct SetMultisampleStateCommand : IGALCommand
|
|
{
|
|
public CommandType CommandType => CommandType.SetMultisampleState;
|
|
private MultisampleDescriptor _multisample;
|
|
|
|
public void Set(MultisampleDescriptor multisample)
|
|
{
|
|
_multisample = multisample;
|
|
}
|
|
|
|
public static void Run(ref SetMultisampleStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
renderer.Pipeline.SetMultisampleState(command._multisample);
|
|
}
|
|
}
|
|
}
|