R/Ryujinx.Graphics.Gpu
gdkchan 3c3bcd82fe
Add a sampler pool cache and improve texture pool cache (#3487)
* Add a sampler pool cache and improve texture pool cache

* Increase disposal timestamp delta more to be on the safe side

* Nits

* Use abstract class for PoolCache, remove factory callback
2022-07-27 21:07:48 -03:00
..
Engine Reduce some unnecessary allocations in DMA handler (#2886) 2022-07-14 15:45:56 -03:00
Image Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
Memory Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
Shader Add support for conditional (with CC) shader Exit instructions (#3470) 2022-07-24 15:33:30 -03:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
GpuContext.cs Prefetch capabilities before spawning translation threads. (#3338) 2022-05-14 11:58:33 -03:00
GraphicsConfig.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Window.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00