R/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices
gdkchan 40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking

* Remove old methods code

* Remove GpuState and friends

* Optimize DeviceState, force inline some functions

* This change was not supposed to go in

* Proper channel initialization

* Optimize state read/write methods even more

* Fix debug build

* Do not dirty state if the write is redundant

* The YControl register should dirty either the viewport or front face state too, to update the host origin

* Avoid redundant vertex buffer updates

* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace

* Comments and nits

* Fix rebase

* PR feedback

* Move changed = false to improve codegen

* PR feedback

* Carry RyuJIT a bit more
2021-07-11 17:20:40 -03:00
..
NvHostAsGpu Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
NvHostChannel Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
NvHostCtrl IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) 2020-12-02 00:23:43 +01:00
NvHostCtrlGpu IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) 2020-12-02 00:23:43 +01:00
NvMap Fix remap when handle is 0 (#1882) 2021-01-10 10:11:31 +11:00
NvDeviceFile.cs Make sure to not leak copy handles passed in request (#1772) 2020-12-03 19:19:10 +01:00
NvInternalResult.cs Rewrite nvservices (#800) 2019-11-03 09:47:56 +11:00