R/src/Ryujinx.Graphics.Gpu/Engine
gdkchan f09bba82b9
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
2023-08-29 21:10:34 -03:00
..
Compute [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Dma [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GPFifo Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
InlineToMemory [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
MME [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Threed Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Twod [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Types [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ConditionalRenderEnabled.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
DeviceStateWithShadow.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
MmeShadowScratch.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
SetMmeShadowRamControlMode.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ShaderTexture.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00