R/Ryujinx.Graphics.Nvdec/FrameDecodedEventArgs.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

16 lines
445 B
C#

namespace Ryujinx.Graphics.Nvdec
{
public readonly struct FrameDecodedEventArgs
{
public CodecId CodecId { get; }
public uint LumaOffset { get; }
public uint ChromaOffset { get; }
internal FrameDecodedEventArgs(CodecId codecId, uint lumaOffset, uint chromaOffset)
{
CodecId = codecId;
LumaOffset = lumaOffset;
ChromaOffset = chromaOffset;
}
}
}