R/Ryujinx.Graphics.Vic/Types/SlotConfig.cs
gdkchan 08831eecf7
IPC refactor part 3+4: New server HIPC message processor (#4188)
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization

* Make types match on calls to AlignUp/AlignDown

* Formatting

* Address some PR feedback

* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations

* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory

* Implement EventType

* Address more PR feedback

* Log request processing errors since they are not normal

* Rename waitable to multiwait and add missing lock

* PR feedback

* Ac_K PR feedback
2023-01-04 23:15:45 +01:00

65 lines
3.3 KiB
C#

using Ryujinx.Common.Utilities;
namespace Ryujinx.Graphics.Vic.Types
{
struct SlotConfig
{
private long _word0;
private long _word1;
private long _word2;
private long _word3;
private long _word4;
private long _word5;
private long _word6;
private long _word7;
public bool SlotEnable => _word0.Extract(0);
public bool DeNoise => _word0.Extract(1);
public bool AdvancedDenoise => _word0.Extract(2);
public bool CadenceDetect => _word0.Extract(3);
public bool MotionMap => _word0.Extract(4);
public bool MMapCombine => _word0.Extract(5);
public bool IsEven => _word0.Extract(6);
public bool ChromaEven => _word0.Extract(7);
public bool CurrentFieldEnable => _word0.Extract(8);
public bool PrevFieldEnable => _word0.Extract(9);
public bool NextFieldEnable => _word0.Extract(10);
public bool NextNrFieldEnable => _word0.Extract(11);
public bool CurMotionFieldEnable => _word0.Extract(12);
public bool PrevMotionFieldEnable => _word0.Extract(13);
public bool PpMotionFieldEnable => _word0.Extract(14);
public bool CombMotionFieldEnable => _word0.Extract(15);
public FrameFormat FrameFormat => (FrameFormat)_word0.Extract(16, 4);
public int FilterLengthY => (int)_word0.Extract(20, 2);
public int FilterLengthX => (int)_word0.Extract(22, 2);
public int Panoramic => (int)_word0.Extract(24, 12);
public int DetailFltClamp => (int)_word0.Extract(58, 6);
public int FilterNoise => (int)_word1.Extract(64, 10);
public int FilterDetail => (int)_word1.Extract(74, 10);
public int ChromaNoise => (int)_word1.Extract(84, 10);
public int ChromaDetail => (int)_word1.Extract(94, 10);
public DeinterlaceMode DeinterlaceMode => (DeinterlaceMode)_word1.Extract(104, 4);
public int MotionAccumWeight => (int)_word1.Extract(108, 3);
public int NoiseIir => (int)_word1.Extract(111, 11);
public int LightLevel => (int)_word1.Extract(122, 4);
public int SoftClampLow => (int)_word2.Extract(128, 10);
public int SoftClampHigh => (int)_word2.Extract(138, 10);
public int PlanarAlpha => (int)_word2.Extract(160, 10);
public bool ConstantAlpha => _word2.Extract(170);
public int StereoInterleave => (int)_word2.Extract(171, 3);
public bool ClipEnabled => _word2.Extract(174);
public int ClearRectMask => (int)_word2.Extract(175, 8);
public int DegammaMode => (int)_word2.Extract(183, 2);
public bool DecompressEnable => _word2.Extract(186);
public int DecompressCtbCount => (int)_word3.Extract(192, 8);
public int DecompressZbcColor => (int)_word3.Extract(200, 32);
public int SourceRectLeft => (int)_word4.Extract(256, 30);
public int SourceRectRight => (int)_word4.Extract(288, 30);
public int SourceRectTop => (int)_word5.Extract(320, 30);
public int SourceRectBottom => (int)_word5.Extract(352, 30);
public int DstRectLeft => (int)_word6.Extract(384, 14);
public int DstRectRight => (int)_word6.Extract(400, 14);
public int DstRectTop => (int)_word6.Extract(416, 14);
public int DstRectBottom => (int)_word6.Extract(432, 14);
}
}