R/Ryujinx.Graphics.Shader/CodeGen/Glsl
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
HelperFunctions Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
Instructions Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CodeGenContext.cs Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
Declarations.cs Use new LINQ Order() methods (#3851) 2022-11-16 15:17:03 -03:00
DefaultNames.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
GlslGenerator.cs Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
NumberFormatter.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
OperandManager.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00