R/Ryujinx.Graphics.Gpu
2022-04-04 18:43:24 -03:00
..
Engine Implement primitive restart draw arrays properly on OpenGL (#3256) 2022-04-04 18:43:24 -03:00
Image De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) 2022-03-20 13:55:07 -03:00
Memory Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
Shader Only initialize shader outputs that are actually used on the next stage (#3054) 2022-03-06 20:42:13 +01:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs misc: Make PID unsigned long instead of long (#3043) 2022-02-09 17:18:07 -03:00
GraphicsConfig.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Window.cs misc: Make PID unsigned long instead of long (#3043) 2022-02-09 17:18:07 -03:00