R/Ryujinx.Graphics.Gpu
gdkchan 0d174cbd45
EventWait should not signal the event when it returns Success (#2739)
* Fix race when EventWait is called and a wait is done on the CPU

* This is useless now

* Fix EventSignal

* Ensure the signal belongs to the current fence, to avoid stale signals
2021-10-19 17:25:32 -03:00
..
Engine Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Image Extend bindless elimination to work with masked and shifted handles (#2727) 2021-10-17 17:28:18 -03:00
Memory Avoid potential race 2021-10-07 01:13:51 +01:00
Shader Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
Synchronization EventWait should not signal the event when it returns Success (#2739) 2021-10-19 17:25:32 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
GraphicsConfig.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Window.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00