forked from Mirror/Ryujinx
ba5c0cf5d8
* bsd: Add gdkchan's Select implementation Co-authored-by: TSRBerry <20988865+tsrberry@users.noreply.github.com> * bsd: Fix Select() causing a crash with an ArgumentException .NET Sockets have to be used for the Select() call * bsd: Make Select more generic * bsd: Adjust namespaces and remove unused imports * bsd: Fix NullReferenceException in Select Co-authored-by: gdkchan <gab.dark.100@gmail.com>
251 lines
7.4 KiB
C#
251 lines
7.4 KiB
C#
using Ryujinx.HLE.HOS.Services.Sockets.Bsd;
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using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl;
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using Ryujinx.HLE.HOS.Services.Ssl.Types;
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using System;
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using System.IO;
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using System.Net.Security;
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using System.Net.Sockets;
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using System.Security.Authentication;
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namespace Ryujinx.HLE.HOS.Services.Ssl.SslService
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{
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class SslManagedSocketConnection : ISslConnectionBase
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{
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public int SocketFd { get; }
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public ISocket Socket { get; }
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private BsdContext _bsdContext;
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private SslVersion _sslVersion;
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private SslStream _stream;
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private bool _isBlockingSocket;
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private int _previousReadTimeout;
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public SslManagedSocketConnection(BsdContext bsdContext, SslVersion sslVersion, int socketFd, ISocket socket)
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{
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_bsdContext = bsdContext;
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_sslVersion = sslVersion;
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SocketFd = socketFd;
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Socket = socket;
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}
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private void StartSslOperation()
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{
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// Save blocking state
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_isBlockingSocket = Socket.Blocking;
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// Force blocking for SslStream
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Socket.Blocking = true;
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}
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private void EndSslOperation()
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{
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// Restore blocking state
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Socket.Blocking = _isBlockingSocket;
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}
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private void StartSslReadOperation()
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{
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StartSslOperation();
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if (!_isBlockingSocket)
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{
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_previousReadTimeout = _stream.ReadTimeout;
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_stream.ReadTimeout = 1;
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}
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}
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private void EndSslReadOperation()
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{
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if (!_isBlockingSocket)
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{
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_stream.ReadTimeout = _previousReadTimeout;
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}
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EndSslOperation();
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}
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// NOTE: We silence warnings about TLS 1.0 and 1.1 as games will likely use it.
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#pragma warning disable SYSLIB0039
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private static SslProtocols TranslateSslVersion(SslVersion version)
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{
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switch (version & SslVersion.VersionMask)
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{
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case SslVersion.Auto:
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return SslProtocols.Tls | SslProtocols.Tls11 | SslProtocols.Tls12 | SslProtocols.Tls13;
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case SslVersion.TlsV10:
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return SslProtocols.Tls;
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case SslVersion.TlsV11:
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return SslProtocols.Tls11;
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case SslVersion.TlsV12:
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return SslProtocols.Tls12;
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case SslVersion.TlsV13:
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return SslProtocols.Tls13;
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default:
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throw new NotImplementedException(version.ToString());
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}
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}
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#pragma warning restore SYSLIB0039
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public ResultCode Handshake(string hostName)
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{
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StartSslOperation();
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_stream = new SslStream(new NetworkStream(((ManagedSocket)Socket).Socket, false), false, null, null);
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_stream.AuthenticateAsClient(hostName, null, TranslateSslVersion(_sslVersion), false);
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EndSslOperation();
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return ResultCode.Success;
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}
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public ResultCode Peek(out int peekCount, Memory<byte> buffer)
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{
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// NOTE: We cannot support that on .NET SSL API.
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// As Nintendo's curl implementation detail check if a connection is alive via Peek, we just return that it would block to let it know that it's alive.
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peekCount = -1;
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return ResultCode.WouldBlock;
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}
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public int Pending()
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{
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// Unsupported
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return 0;
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}
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private static bool TryTranslateWinSockError(bool isBlocking, WsaError error, out ResultCode resultCode)
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{
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switch (error)
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{
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case WsaError.WSAETIMEDOUT:
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resultCode = isBlocking ? ResultCode.Timeout : ResultCode.WouldBlock;
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return true;
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case WsaError.WSAECONNABORTED:
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resultCode = ResultCode.ConnectionAbort;
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return true;
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case WsaError.WSAECONNRESET:
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resultCode = ResultCode.ConnectionReset;
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return true;
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default:
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resultCode = ResultCode.Success;
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return false;
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}
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}
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public ResultCode Read(out int readCount, Memory<byte> buffer)
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{
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if (!Socket.Poll(0, SelectMode.SelectRead))
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{
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readCount = -1;
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return ResultCode.WouldBlock;
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}
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StartSslReadOperation();
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try
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{
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readCount = _stream.Read(buffer.Span);
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}
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catch (IOException exception)
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{
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readCount = -1;
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if (exception.InnerException is SocketException socketException)
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{
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WsaError socketErrorCode = (WsaError)socketException.SocketErrorCode;
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if (TryTranslateWinSockError(_isBlockingSocket, socketErrorCode, out ResultCode result))
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{
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return result;
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}
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else
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{
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throw socketException;
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}
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}
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else
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{
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throw exception;
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}
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}
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finally
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{
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EndSslReadOperation();
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}
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return ResultCode.Success;
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}
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public ResultCode Write(out int writtenCount, ReadOnlyMemory<byte> buffer)
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{
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if (!Socket.Poll(0, SelectMode.SelectWrite))
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{
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writtenCount = 0;
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return ResultCode.WouldBlock;
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}
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StartSslOperation();
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try
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{
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_stream.Write(buffer.Span);
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}
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catch (IOException exception)
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{
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writtenCount = -1;
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if (exception.InnerException is SocketException socketException)
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{
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WsaError socketErrorCode = (WsaError)socketException.SocketErrorCode;
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if (TryTranslateWinSockError(_isBlockingSocket, socketErrorCode, out ResultCode result))
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{
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return result;
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}
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else
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{
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throw socketException;
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}
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}
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else
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{
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throw exception;
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}
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}
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finally
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{
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EndSslOperation();
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}
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// .NET API doesn't provide the size written, assume all written.
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writtenCount = buffer.Length;
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return ResultCode.Success;
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}
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public ResultCode GetServerCertificate(string hostname, Span<byte> certificates, out uint storageSize, out uint certificateCount)
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{
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byte[] rawCertData = _stream.RemoteCertificate.GetRawCertData();
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storageSize = (uint)rawCertData.Length;
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certificateCount = 1;
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if (rawCertData.Length > certificates.Length)
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{
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return ResultCode.CertBufferTooSmall;
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}
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rawCertData.CopyTo(certificates);
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return ResultCode.Success;
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}
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public void Dispose()
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{
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_bsdContext.CloseFileDescriptor(SocketFd);
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}
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}
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}
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