forked from Mirror/Ryujinx
594246ea47
* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
129 lines
No EOL
3.5 KiB
C#
129 lines
No EOL
3.5 KiB
C#
using Avalonia.Controls;
|
|
using Avalonia.Input;
|
|
using Avalonia.Threading;
|
|
using Ryujinx.Input;
|
|
using System;
|
|
using System.Numerics;
|
|
using MouseButton = Ryujinx.Input.MouseButton;
|
|
using Size = System.Drawing.Size;
|
|
|
|
namespace Ryujinx.Ava.Input
|
|
{
|
|
internal class AvaloniaMouseDriver : IGamepadDriver
|
|
{
|
|
private Control _widget;
|
|
private bool _isDisposed;
|
|
|
|
public bool[] PressedButtons { get; }
|
|
|
|
public Vector2 CurrentPosition { get; private set; }
|
|
public Vector2 Scroll { get; private set; }
|
|
|
|
public AvaloniaMouseDriver(Control parent)
|
|
{
|
|
_widget = parent;
|
|
|
|
_widget.PointerMoved += Parent_PointerMovedEvent;
|
|
_widget.PointerPressed += Parent_PointerPressEvent;
|
|
_widget.PointerReleased += Parent_PointerReleaseEvent;
|
|
_widget.PointerWheelChanged += Parent_ScrollEvent;
|
|
|
|
PressedButtons = new bool[(int)MouseButton.Count];
|
|
}
|
|
|
|
private void Parent_ScrollEvent(object o, PointerWheelEventArgs args)
|
|
{
|
|
Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
|
|
}
|
|
|
|
private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
|
|
{
|
|
var pointerProperties = args.GetCurrentPoint(_widget).Properties;
|
|
PressedButtons[(int)args.InitialPressMouseButton - 1] = false;
|
|
}
|
|
|
|
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
|
|
{
|
|
var pointerProperties = args.GetCurrentPoint(_widget).Properties;
|
|
|
|
PressedButtons[(int)pointerProperties.PointerUpdateKind] = true;
|
|
}
|
|
|
|
private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
|
|
{
|
|
var position = args.GetPosition(_widget);
|
|
|
|
CurrentPosition = new Vector2((float)position.X, (float)position.Y);
|
|
}
|
|
|
|
public void SetMousePressed(MouseButton button)
|
|
{
|
|
PressedButtons[(int)button] = true;
|
|
}
|
|
|
|
public void SetMouseReleased(MouseButton button)
|
|
{
|
|
PressedButtons[(int)button] = false;
|
|
}
|
|
|
|
public void SetPosition(double x, double y)
|
|
{
|
|
CurrentPosition = new Vector2((float)x, (float)y);
|
|
}
|
|
|
|
public bool IsButtonPressed(MouseButton button)
|
|
{
|
|
return PressedButtons[(int)button];
|
|
}
|
|
|
|
public Size GetClientSize()
|
|
{
|
|
Size size = new();
|
|
|
|
Dispatcher.UIThread.InvokeAsync(() =>
|
|
{
|
|
size = new Size((int)_widget.Bounds.Width, (int)_widget.Bounds.Height);
|
|
}).Wait();
|
|
|
|
return size;
|
|
}
|
|
|
|
public string DriverName => "Avalonia";
|
|
|
|
public event Action<string> OnGamepadConnected
|
|
{
|
|
add { }
|
|
remove { }
|
|
}
|
|
|
|
public event Action<string> OnGamepadDisconnected
|
|
{
|
|
add { }
|
|
remove { }
|
|
}
|
|
|
|
public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
|
|
|
|
public IGamepad GetGamepad(string id)
|
|
{
|
|
return new AvaloniaMouse(this);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_isDisposed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_isDisposed = true;
|
|
|
|
_widget.PointerMoved -= Parent_PointerMovedEvent;
|
|
_widget.PointerPressed -= Parent_PointerPressEvent;
|
|
_widget.PointerReleased -= Parent_PointerReleaseEvent;
|
|
_widget.PointerWheelChanged -= Parent_ScrollEvent;
|
|
|
|
_widget = null;
|
|
}
|
|
}
|
|
} |