R/Ryujinx.Graphics.Gpu/Engine/MME
gdkchan 40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking

* Remove old methods code

* Remove GpuState and friends

* Optimize DeviceState, force inline some functions

* This change was not supposed to go in

* Proper channel initialization

* Optimize state read/write methods even more

* Fix debug build

* Do not dirty state if the write is redundant

* The YControl register should dirty either the viewport or front face state too, to update the host origin

* Avoid redundant vertex buffer updates

* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace

* Comments and nits

* Fix rebase

* PR feedback

* Move changed = false to improve codegen

* PR feedback

* Carry RyuJIT a bit more
2021-07-11 17:20:40 -03:00
..
AluOperation.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
AluRegOperation.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
AssignmentOperation.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
IMacroEE.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Macro.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MacroInterpreter.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MacroJit.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MacroJitCompiler.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MacroJitContext.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00