R/Ryujinx.Graphics.Gpu/Engine/Threed
gdkchan c532118d94
Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

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Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
..
Blender Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
ConditionalRendering.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ConstantBufferUpdater.cs GPU: Don't trigger uploads for redundant buffer updates (#3828) 2022-11-24 15:50:15 +01:00
DrawManager.cs Batch inline index buffer update (#4587) 2023-03-24 14:19:54 +01:00
DrawState.cs Fix DrawArrays vertex buffer size (#4141) 2022-12-21 19:08:12 +01:00
IbStreamer.cs Batch inline index buffer update (#4587) 2023-03-24 14:19:54 +01:00
IndirectDrawType.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
RenderTargetUpdateFlags.cs Handle mismatching texture size with copy dependencies (#4364) 2023-02-08 08:48:09 +01:00
SemaphoreUpdater.cs GPU: Scale counter results before addition (#4471) 2023-03-12 18:01:15 +01:00
SpecializationStateUpdater.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
StateUpdater.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
StateUpdateTracker.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ThreedClass.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
ThreedClassState.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00