R/Ryujinx.HLE/HOS/Services/Audio/AudioRendererManager/NodeStates.cs
Ac_K f17b772c56 audren: Fix AudioRenderer implementation (#773)
* Fix AudioRenderer implementation

According to RE:
- `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7`
- `RequestUpdateAudioRenderer` is updated to `REV7` too

Should improve results on recent game and close #718 and #707

* Fix NodeStates.GetWorkBufferSize

* Use BitUtils instead of IntUtils

* Nits
2019-09-20 01:49:05 +02:00

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C#

using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
static class NodeStates
{
public static long GetWorkBufferSize(int totalMixCount)
{
int size = BitUtils.AlignUp(totalMixCount, AudioRendererConsts.BufferAlignment);
if (size < 0)
{
size |= 7;
}
return 4 * (totalMixCount * totalMixCount) + 12 * totalMixCount + 2 * (size / 8);
}
}
}