R/Ryujinx.Graphics/NvGpu.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

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C#

using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Graphics3d;
using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.VDec;
using Ryujinx.Graphics.Vic;
namespace Ryujinx.Graphics
{
public class NvGpu
{
public const int MaxViewportSize = 0x3FFF;
public IGalRenderer Renderer { get; private set; }
public GpuResourceManager ResourceManager { get; private set; }
public DmaPusher Pusher { get; private set; }
internal NvGpuFifo Fifo { get; private set; }
internal NvGpuEngine2d Engine2d { get; private set; }
internal NvGpuEngine3d Engine3d { get; private set; }
internal NvGpuEngineM2mf EngineM2mf { get; private set; }
internal NvGpuEngineP2mf EngineP2mf { get; private set; }
private CdmaProcessor _cdmaProcessor;
internal VideoDecoder VideoDecoder { get; private set; }
internal VideoImageComposer VideoImageComposer { get; private set; }
public NvGpu(IGalRenderer renderer)
{
Renderer = renderer;
ResourceManager = new GpuResourceManager(this);
Pusher = new DmaPusher(this);
Fifo = new NvGpuFifo(this);
Engine2d = new NvGpuEngine2d(this);
Engine3d = new NvGpuEngine3d(this);
EngineM2mf = new NvGpuEngineM2mf(this);
EngineP2mf = new NvGpuEngineP2mf(this);
_cdmaProcessor = new CdmaProcessor(this);
VideoDecoder = new VideoDecoder(this);
VideoImageComposer = new VideoImageComposer(this);
}
public void PushCommandBuffer(NvGpuVmm vmm, int[] cmdBuffer)
{
lock (_cdmaProcessor)
{
_cdmaProcessor.PushCommands(vmm, cmdBuffer);
}
}
public void UninitializeVideoDecoder()
{
lock (_cdmaProcessor)
{
FFmpegWrapper.Uninitialize();
}
}
}
}