R/Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_edge.glsl
Emmanuel Hansen 80b4972139
Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects

* fix events and shader issues

* fix gtk upscale slider value

* fix bgra games

* don't swap swizzle if already swapped

* restore opengl texture state after effects run

* addressed review

* use single pipeline for smaa and fsr

* call finish on all pipelines

* addressed review

* attempt fix file case

* attempt fixing file case

* fix filter level tick frequency

* adjust filter slider margins

* replace fxaa shaders with original shader

* addressed review
2023-02-27 18:11:55 -03:00

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764 B
GLSL

layout(rgba8, binding = 0) uniform image2D imgOutput;
uniform sampler2D inputTexture;
layout( location=0 ) uniform vec2 invResolution;
void main()
{
vec2 loc = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y * 4);
for(int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
ivec2 texelCoord = ivec2(loc.x + i, loc.y + j);
vec2 coord = (texelCoord + vec2(0.5)) / invResolution;
vec4 offset[3];
SMAAEdgeDetectionVS(coord, offset);
vec2 oColor = SMAAColorEdgeDetectionPS(coord, offset, inputTexture);
if (oColor != float2(-2.0, -2.0))
{
imageStore(imgOutput, texelCoord, vec4(oColor, 0.0, 1.0));
}
}
}
}