R/Ryujinx.Graphics.Shader/IntermediateRepresentation/OperandHelper.cs
gdkchan e93ca84b14
Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader

* Some nits

* Alignment
2020-04-03 11:20:47 +11:00

62 lines
No EOL
1.5 KiB
C#

using Ryujinx.Graphics.Shader.Decoders;
using System;
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
static class OperandHelper
{
public static Operand Attribute(int value)
{
return new Operand(OperandType.Attribute, value);
}
public static Operand Cbuf(int slot, int offset)
{
return new Operand(slot, offset);
}
public static Operand Const(int value)
{
return new Operand(OperandType.Constant, value);
}
public static Operand ConstF(float value)
{
return new Operand(OperandType.Constant, BitConverter.SingleToInt32Bits(value));
}
public static Operand Label()
{
return new Operand(OperandType.Label);
}
public static Operand Local()
{
return new Operand(OperandType.LocalVariable);
}
public static Operand Register(int index, RegisterType type)
{
return Register(new Register(index, type));
}
public static Operand Register(Register reg)
{
if (reg.IsRZ)
{
return Const(0);
}
else if (reg.IsPT)
{
return Const(IrConsts.True);
}
return new Operand(reg);
}
public static Operand Undef()
{
return new Operand(OperandType.Undefined);
}
}
}