R/Ryujinx.Graphics.GAL/IRenderer.cs
2020-01-09 02:13:00 +01:00

33 lines
779 B
C#

using Ryujinx.Graphics.GAL.Sampler;
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL
{
public interface IRenderer
{
IComputePipeline ComputePipeline { get; }
IGraphicsPipeline GraphicsPipeline { get; }
IWindow Window { get; }
IShader CompileShader(ShaderProgram shader);
IBuffer CreateBuffer(int size);
IProgram CreateProgram(IShader[] shaders);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info);
void FlushPipelines();
Capabilities GetCapabilities();
ulong GetCounter(CounterType type);
void InitializeCounters();
void ResetCounter(CounterType type);
}
}