R/Ryujinx.Graphics.Shader/Decoders/OpCodeFArith.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

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819 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeFArith : OpCodeAlu, IOpCodeFArith
{
public RoundingMode RoundingMode { get; }
public FPMultiplyScale Scale { get; }
public bool FlushToZero { get; }
public bool AbsoluteA { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArith(emitter, address, opCode);
public OpCodeFArith(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
RoundingMode = (RoundingMode)opCode.Extract(39, 2);
Scale = (FPMultiplyScale)opCode.Extract(41, 3);
FlushToZero = opCode.Extract(44);
AbsoluteA = opCode.Extract(46);
}
}
}